Clean Swords

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Clean Swords

While I'm on the topic of swords... (over on the 'drawing swords from the back' thread)

I have one very dear request: could you please have Geralt *clean* his swords before he puts them away! As a lover of edged steel, I cringe every time he puts away a blood-spattered sword. *shudder* It's amazing he can still draw it for the next fight. />
And the Sword of the Dun Banner, which I've got him running around with at the moment, actually has *green* blood on it. :'(/>
I would have thought that his arms-masters would have taught him better... ^^
 
I agree. It makes total sense.one simple animation, I am thinking about something similar to what samurais are doing after fight, they throw the blood away with one swift move. I do think know ow the correct terminology.
 
magnoos said:
I agree. It makes total sense.one simple animation, I am thinking about something similar to what samurais are doing after fight, they throw the blood away with one swift move. I do think know ow the correct terminology.

Exactly! They flick the blood off with a quick swipe. I'm sure that can be implemented easily into the animation.
 
This sounds good and realistic but depending on how it's done it might get tedious and repetitive. There are other sword factors not implemented in the game as well, such as sharpening and general care. A good reason not to do this is because it is a video game, and it has to have a certain degree of pragmatism.

Maybe after really intense fights if his sword is really covered in thick layers of blood, Geralt could automatically swipe the blood off or wipe it with a rag before putting it back. After short fights or fights where not much blood is drawn, I'd say just let him put it back and pretend it's all good and clean.
 
My two orens:

Make an animation of him cleaning his swords after any battle that can be interrupted by sheathing the sword yourself or start walking.
 
Nice idea, such small details can add a lot to the immersiveness of the game if they're implemeneted properly.
 
Since we're nitpicking so much I would also like if there were no magical colorful trails from his sword during the swings, also no lens flares, or at least an option to turn off that eff...
 
Gilrond said:
Geralt can start cleaning / sharpening swords as an idle animation ;)/>

Yes, this!

Since TW3 is supposed to be open world, one can assume that there will be idle moments - around a campfire, relaxing in a tent, taking a rest in an inn room. Why not have an occasional sword-cleaning moment in there. It would certainly make sense for someone who *lives* by the sword, to then also take a great deal of care of his 'tools'. It would strengthen the world-immersion... at least, for me. :)
 
Need to have those rags in your inventory to clean your sword. It'll slow down your swing if it's covered in dry goopy blood.

In the same way, need a whetstone and oil to sharpen your blade. Don't want it to become dull and do less damage ;).
 
Ragnarous: He takes them out and starts cleaning them. Many games have various idle animations when you go AFK. So why not this as well.
 
Hello All,

I'm liking where this discussion is heading, however if we are going to try and get the devs to implement this in TW3 then I would say, either code it that " We "the player have to execute the cleaning, When , Where, and Why and how many time.

As I'm sure many of us have done countless times sharpening our own knives in the kitchen, if you don't know what your doing you can make the edge worse as well. I would find it hard to believe that Whitewolf wouldn't know how to sharpen his sword well by now, but the edge would solely depend on the quality of the items used.

If most of the player base would want this as an idle animation, I can go with that but cleaning and sharpening would be based on items quality in your inventory. And regardless if you used the idle use or you performed the cleaning yourself, possibly too much then the blade( Damage ) would suffer.

This would give good reason to use the oils and whetstones, and old rags( Junk ) and water ( Bottles ) but this kind of thinking may be a little too distracting and take away from immersion if not done correctly.

A well taken cared of blade would last one a very long time but taking into account Geralts' monster slaying, even well taken cared for blades would need someone of the right expertise to mend them when the time availed itself.


Cheers!
 
Many things could be added for realism, and we could get extremely specific with anything we wanted. For example, what about Geralt's clothes and armor? In Novigrad he bought an expensive leather coat that ripped off the seams very quickly. How would you like this to happen to you? And what about Geralt's physical needs? And I'm not talking about sex, which he obviously gets very often. We've never seen him use a toilet or a bush and nobody seems to care.

I know blade sharpening and fixing sounds cool in principle, and undeniably realistic. So does armor repair and whatnot. But let's remember this is a game and games make compromises. Even scientific models of natural phenomena are by definition incomplete. Instead, you focus on the few things you are interested in studying/recreating and provide a sufficiently complete framework to work with. Games aren't very different, especially RPG's. They are like mini simulations without all the heavy computation, but still complex enough for home computers.

So we have to reach a compromise: we want a realistic and believable world but we also want to have fun playing a game. If I wanted to worry about every little realistic detail I would turn my computer off and go outside. The Witcher is a game about consequences, decision making, dynamic story telling, morality and so on. Not a blacksmith simulator.
 
There are RPGs with blacksmithing simulation as an RP element, but Witcher series definitely aren't one of those. Unless it's some Mahakam expansion pack ;)
 
Gilrond said:
There are RPGs with blacksmithing simulation as an RP element, but Witcher series definitely aren't one of those.>

More than blacksmithing simulation (never played a game where we had to melt ore and produce steel and pour and cool down and hammer :p/>) there are some computer RPG's with weapon and armor crafting, yes, and that can be fun to an extent. They usually include item enchanting too, and finding your own resources and developing the right kind of talents to do so, all of which are elements that we will never find in a Witcher game because it is either impossible for Geralt to develop these talents or he has better things to do.

The Witcher *does* have a bit of crafting, however. We have weapons (re)forged in TW1 with runes and meteorites and commission all types of things with the schematics and proper basic materials in TW2. But this has nothing to do with how these items behave over time or how Geralt takes care of his own weapons, to the point of wiping blood after fights.

TES games implement some degree of item decay or wear, and these items simply get reduced stats until they are "fixed" by a blacksmith. This involves paying someone to "fix" it immediately or doing it yourself with the right talent. But this is more of a chore than anything else.

Gilrond said:
Unless it's some Mahakam expansion pack ;)/>/>

In that case it would be someone else doing it for Geralt ;)/>/>
 
PlaneShift for example has metallurgy and blacksmith skills, and while animations aren't that great or even present for each step, there one has to melt the ore in the furnace, then cast metal, and then work on heating metal parts in the forge, cooling them in the water and then hammering them, and so on, going through a whole set of stages of making a sword for example. There are tons of steps and they are fun from RP perspective. (It can even start with mining the ore, coal and so on :), unless one just buys raw materials or even metal stocks).

As for the Witcher, that would probably be out of place. For the Mahakam extension pack I meant with one of the dwarves as a main character :)
 
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