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Combining Redkit with 3D programs

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L

LarsMN

Senior user
#1
May 14, 2013
Combining Redkit with 3D programs

Hi, i just wanted to say that Redkit also works very well for anyone that does machinima's or CG movies.
What i first tried was exporting some of the models with 3D Ripper DX and then importing it to cinema 4D and then apply all the textures.







And here's what i got.



//Lars
 
gregski

gregski

Moderator
#2
May 14, 2013
Cool stuff, plz make sure to share it also on the REDkit forums.
 
F

FoggyFishburne

Banned
#3
May 14, 2013
Damn! That's amazing. Awesome find!
 
A

adridu59

Senior user
#4
May 14, 2013
Yea 3D Ripper is well-known through it doesn't work for recent DX10/DX11 applications.

What's the point of ripping from TW2 since the original assets are built-in the editor already?
 
B

B4N4N

CD PROJEKT RED
#5
May 14, 2013
LarsMN said:
Hi, i just wanted to say that Redkit also works very well for anyone that does machinima's or CG movies.
What i first tried was exporting some of the models with 3D Ripper DX and then importing it to cinema 4D and then apply all the textures.







And here's what i got.



//Lars
Click to expand...

Yeap, if you could post it on REDkit forum that would be great! Nice find!
 
L

LarsMN

Senior user
#6
May 14, 2013
BANAN said:
Yeap, if you could post it on REDkit forum that would be great! Nice find! />
Click to expand...
It is on the Redkit forum, has been for a while :D

http://forums.cdprojektred.com/threads/218-Combining-Redkit-with-3D-programs
 
L

LarsMN

Senior user
#7
May 14, 2013
adridu59 said:
Yea 3D Ripper is well-known through it doesn't work for recent DX10/DX11 applications.

What's the point of ripping from TW2 since the original assets are built-in the editor already?
Click to expand...
Because i use cinema 4D wich only supports .OBJ files for models, and you can't export that format with Redkit, but if you rip from the asset browser with 3DRDX you can.
 
A

adridu59

Senior user
#8
May 14, 2013
LarsMN said:
Because i use cinema 4D wich only supports .OBJ files for models, and you can't export that format with Redkit, but if you rip from the asset browser with 3DRDX you can.
Click to expand...
Ah ok :)
 
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