So I've always LOVED companions. Any time I find a new open world rpg that I want to play, the first thing I want to find out is if you can have people follow you as companions. The next thing I usually look up is if there are pets in the game . But getting back on track, I've never been a fan of the whole "drop to one knee" thing either. If my companion dies, then let him die.
In terms of how I would prefer companions are handled in the cyberpunk world, I would absolutely love if I could go to a thug/merc in a bar or someplace like that and be like "Hey, I'll give you 800 bucks if you follow me around and protect me". Maybe even give him/her a randomly generated name. They don't even have to have any lines aside from the occasional "Where are we going", "Nice Car", "Ah!". Of course make them killable so that they are able to die in combat, so then you'd have to go to another bar and pay another guy/girl to protect you. I would say max 2 people, any more than that and it can get a little crazy. It's something that could be totally optional, if you want to tough it out alone, no problem, just don't go up to them and give them your money. It would definitely be fun to see how long they could survive.
In terms of how I would prefer companions are handled in the cyberpunk world, I would absolutely love if I could go to a thug/merc in a bar or someplace like that and be like "Hey, I'll give you 800 bucks if you follow me around and protect me". Maybe even give him/her a randomly generated name. They don't even have to have any lines aside from the occasional "Where are we going", "Nice Car", "Ah!". Of course make them killable so that they are able to die in combat, so then you'd have to go to another bar and pay another guy/girl to protect you. I would say max 2 people, any more than that and it can get a little crazy. It's something that could be totally optional, if you want to tough it out alone, no problem, just don't go up to them and give them your money. It would definitely be fun to see how long they could survive.