Instead of asking "moar sex" (there is a lot of threads about that), in term of adult themes, I'd ask moar drugs. : so far I found one dealer in Jig-Jig street, and I feel the game is totally rainbow/unicorn/politically correct about drugs.
In CP77, they either :
- don't exist out of Johnny's cutscenes
- are an element reserved for supervilains, or superstupid characters.
This message, "drugs are for villains / the PC champ don't do drug" message is straigth from Reagan's America. CP77 choose what is moral there. This also evacuate the social issue with drugs and permit CDPR to be "ligth" on that subject.
Also, alcool is only seen with a detrimental effect. In CP77, drinking can (only) be for losers.
After 1 year of lockdown tbh, I crave for a good bender with friends.
- What if the player actually wants to be a punk, in a... cyberpunk game ? Addiction ? Shouldn't drugs be treated as having one "good" effect then one "bad" effect instead of "alcool is always bad + the few drugs boosters you would find are equivalents of always good medieval potions" ?
- What about making the player actually think about sociology of drugs, instead of being forced to be Batman against drugs ?
- What about a quest in a future DLC asking for a moral choice here ? (note that I did not played all the mission yet)
Exemple of a set of rules I see for drugs :
The menu :
- Synthcoke : INT+3 / DEX +3 / TECH -2 for 2 minutes then TECH -1 / COOL -1 for 5 minutes.
- (combo) Smash : TECH +2 / COOL +2 (aka temp fix synth coke's descent effects) for 2 minutes then (-2 total to other attributes) for 5 minutes.
- ...
=> With this, accumulating drugs would be a quick boost then a spiral of maluses.
Solutions to that spiral :
- Alcool could have an always bad effect but after its effect, it would remove one random drug timer ("good" or "bad" timer). Removes more effects for top tier alcool, or have less bad effect.
- Sleep solves all drugs / alcool timers.
Mid term effects :
- Buying too much drugs to a given dealer would regen agression events around that dealer (with common loot only, because else, this is rainbow/unicorn the other way). Buy 10, regen 1 (for exemple).
Long term effect :
- Addiction : +1% XP (cumulative) for 1 hour per dose, "you gonna love the experience"
- Money cost at one given dealer may increase by 1 tier for 10 doses or decrease by 1 tier each ingame day with no buying event.
Also :
- dealers don't buy your stuff.
...that kind of ideas...
AKA : what about injecting more adult themes about this subject/matter/phenomenon in CP77 ?
Thoughs ?
In CP77, they either :
- don't exist out of Johnny's cutscenes
- are an element reserved for supervilains, or superstupid characters.
This message, "drugs are for villains / the PC champ don't do drug" message is straigth from Reagan's America. CP77 choose what is moral there. This also evacuate the social issue with drugs and permit CDPR to be "ligth" on that subject.
Also, alcool is only seen with a detrimental effect. In CP77, drinking can (only) be for losers.
After 1 year of lockdown tbh, I crave for a good bender with friends.
- What if the player actually wants to be a punk, in a... cyberpunk game ? Addiction ? Shouldn't drugs be treated as having one "good" effect then one "bad" effect instead of "alcool is always bad + the few drugs boosters you would find are equivalents of always good medieval potions" ?
- What about making the player actually think about sociology of drugs, instead of being forced to be Batman against drugs ?
- What about a quest in a future DLC asking for a moral choice here ? (note that I did not played all the mission yet)
Exemple of a set of rules I see for drugs :
The menu :
- Synthcoke : INT+3 / DEX +3 / TECH -2 for 2 minutes then TECH -1 / COOL -1 for 5 minutes.
- (combo) Smash : TECH +2 / COOL +2 (aka temp fix synth coke's descent effects) for 2 minutes then (-2 total to other attributes) for 5 minutes.
- ...
=> With this, accumulating drugs would be a quick boost then a spiral of maluses.
Solutions to that spiral :
- Alcool could have an always bad effect but after its effect, it would remove one random drug timer ("good" or "bad" timer). Removes more effects for top tier alcool, or have less bad effect.
- Sleep solves all drugs / alcool timers.
Mid term effects :
- Buying too much drugs to a given dealer would regen agression events around that dealer (with common loot only, because else, this is rainbow/unicorn the other way). Buy 10, regen 1 (for exemple).
Long term effect :
- Addiction : +1% XP (cumulative) for 1 hour per dose, "you gonna love the experience"
- Money cost at one given dealer may increase by 1 tier for 10 doses or decrease by 1 tier each ingame day with no buying event.
Also :
- dealers don't buy your stuff.
...that kind of ideas...
AKA : what about injecting more adult themes about this subject/matter/phenomenon in CP77 ?
Thoughs ?
Last edited: