Not sure what's behind this decision, but the author did indicate before CET was hidden on NexusMods that this mod had moved to the point where he needed to start getting funding for the time and effort he was putting into it.
In this particular case it probably isn't, because the author of the mod seems to be pretty honest about it. But from the perspective of Nexus, I suppose that they don't want to set a precedent for accepting the practice. That's just a wild guess on my part -- I don't really know. But on Github, this was provided as the reason.Why is telemetry bad?
Well this is certainly awkward given that CET is a dependency for like half of all the mods on the nexus...
I would bet a weeks Twinkies that another mod creator will fill in the gap. After I left mod making (not because of Nexus but because of Bethesda) dozens of copies of my mods pop up down the road.
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Not that I'm trying to run anyone out of business, but can I get caught up on the reasoning why CDPR removed or never granted access to the CP console, as they did in other games?
There are some details missing, which a discussion with the mod author on the day they uploaded the telemetry-version sheds light on.
The problem that some people had with that decision was that, although the author had been upfront about it, telemetry was turned on by default and switching it off was only possible by editing some config file (at the time at least).
Tinkering with your json files is something that modders are used to, but the average mod-user who installs mods with a mod-manager is not used to dive deeper in their files.
So people voiced their concern that the telemetry was switched on by default after installation. And there are users who update their mods, like CET, without reading the changelog and without being aware of the telemetry thing.
The mod-author stated that this was the point, as they wanted to get a better overview about how many people were really using CET, so that enabled telemetry was involuntary the default was intentionally.
I am not claiming that this is or was the reason for removing CET from Nexus, but this information was missing from the discussion.
That's my expectation and experience as well.
Also, who's to say that all the other modders who's mods depended on CET, won't just include an old version of CET in their mod release or just incorporate CET into their own mods?
From the last Nexus CET:
I have removed it from Nexus because Nexus wanted to take control over what I can or cannot do with my mod, namely pinging a server to count the number of concurrent users. Contrary to what you can read in this thread, no data was or is collected, I just increment a number when I get a ping, nothing more. This is also very simple to disable in the settings menu or in the json configuration files.
After that a moderator from Nexus moved on to the github issues and publicly insulted me, I think it is fair to say I won't be coming back to Nexus.
Seeing as the first reaction is to try to screw the authors' wishes by exploiting the fact we are nice enough to provide a liberal license, I am starting to wonder if a license change is in order.
It should be disabled by default in my opinion, since I don't think users would be happy sharing their public IP (even more so if it's a static one), which I think is happening here.
You can correct me if I'm wrong though.
Or you can just not use the mod if this is unacceptable for you.