I hope we could make homicide or Fraud investigation where we would need to use our interrogation techniques and smarts to get what we want
As an option, sure I wouldn't mind.. Forced on the player? No, I couldn't agree.Ok, In my opinion, "V" is whatever the player wants them to be. Everyone has this perception that "V" has to be a total authority hating anarchist (Or to you "purists" out there who think cops are just a bunch of skull cracking thugs, a "Real Cyberpunk."). While cops are usually depicted as the "enforcement arm of the establishment" (Read: crooked and corrupt), how Cyberpunk would it be if we had "V" working to be the exception and not the rule...A Cyberpunk version of "Dirty Harry", if you will. I think that could be INCREDIBLY Cyberpunk if handled properly. Just a thought.
As an option, sure I wouldn't mind.. Forced on the player? No, I couldn't agree.
I hope it's some kind of option, it might be fun. But only if it doesn't lock me out of other quests or NPC's or items in any way.
Peace.
Ok, In my opinion, "V" is whatever the player wants them to be. Everyone has this perception that "V" has to be a total authority hating anarchist
Well, I need not say much more because you already know my opinion on this, but if CDPR had to lock the player out of anything ( and I would be very disappointed, honestly just my opinion ) I would hope that they make it very clear to the player before the player makes a choice that will affect something or lock the player in or out of anything like items or quests. It was my biggest problem with The Witcher 3 because even if you made the smartest choices as Geralt, the NPC's would randomly decide to blacklist/lock Geralt and the player would miss tons of game content unless they started the entire game all over again (and often) it was extremely painful and a very slow process and happened constantly even if you saved all the time, since you could only have so many saves. I couldn't have 100 saves sitting there, and even if I could I would run out of storage space on my computer. In addition to that, it felt very bad to throw away hours and days of effort to start the entire game over just because something I did days ago means I'm suddenly locked out of something that I had no warning was coming. At that point I'm left screaming at my computer screen "AHHHHHHHHHHHHH JUST LET ME IN THIS QUEST LINE!!!!!" but the game does not care. it essentially ruined The Witcher 3 for me.I disagree to some extend. (certain) In-game choices or paths you take should always lock you out of content, gear, companions, allies, etc.
That can include helping police or working closely with them for a prolonged time.
How else can you make certain faction memberships or choices in game unique if you are not locked out of content based on your choices, and in turn witness or enjoy content just for you based on your choices.
I'm not saying that can't be your preference, simply that this approach would make storytelling or a certain freedom and consequence of choice in games hard.
As for the specific idea here, since we already have to 'beg' for any straw I'd reckon it would be side content at best. Contrary to what I just said, I actually think you would indeed not be locked out for most things I imagine. But there should still be consequences, such as certain gangs not liking you, thus kinda locking you out based on your choices.
I just think the impact level of this would be way smaller than in games where you can pick a faction, bringing you at odds with other factions by default.
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That's sad to hear, but this is standard fare in most RPGs. You make choices that have an impact.Well, I need not say much more because you already know my opinion on this, but if CDPR had to lock the player out of anything ( and I would be very disappointed, honestly just my opinion ) I would hope that they make it very clear to the player before the player makes a choice that will affect something or lock the player in or out of anything like items or quests. It was my biggest problem with The Witcher 3 because even if you made the smartest choices as Geralt, the NPC's would randomly decide to blacklist/lock Geralt and the player would miss tons of game content unless they started the entire game all over again (and often) it was extremely painful and a very slow process and happened constantly even if you saved all the time, since you could only have so many saves. I couldn't have 100 saves sitting there, and even if I could I would run out of storage space on my computer. In addition to that, it felt very bad to throw away hours and days of effort to start the entire game over just because something I did days ago means I'm suddenly locked out of something that I had no warning was coming. At that point I'm left screaming at my computer screen "AHHHHHHHHHHHHH JUST LET ME IN THIS QUEST LINE!!!!!" but the game does not care. it essentially ruined The Witcher 3 for me.
Yea and I like that, but I didn't feel like I ever had any chance to make any choice. I was always on my game and thinking very smart and very hard about every single dialogue option I chose, and I never felt like "this thing I'm saying or doing right now is a specific significant thing" every single dialogue option felt very (for the lack of better words, please forgive my honesty CDPR) bland, weak, stale, or just, the opposite of "coffee" like all the words between Geralt and NPC's were "tired and sleepy" and I felt never carried that "energy" that made me feel or notice "Oh this is very important, I better really try hard right now to make the choice that I think will be the smartest and have a good outcome" it was always like NPC: "hey.. words.. bla bla...." Geralt:"words words... bla... wordy words... ok...." and I didn't feel any impact, and my choices seemed to melt away like they didn't matter. Days and Days (real life) later, I would be playing and some horrible thing would happen like NPC: "I'm not your friend anymore I'm not talking to you ever again, you're locked out of a quest line forever now!" and I would scream "REALLY!!?!? I COMPLETED YOUR QUEST!" but just because they talked to me and I said something to them even after the quest was complete, even if the thing I said wasn't rude or bad, they randomly trap me and ruin my game. I was always shocked and filled with disappointment and anger every single time this happened. At a certain point I walked away from the game. I loved so many other things about it and gave it a good review, but I was very honest in that review as well. It was a terrible feeling to slowly watch myself care less and less about a game I knew I originally loved so much. It broke my heart and I loved it no longer.That's sad to hear, but this is standard fare in most RPGs. You make choices that have an impact.
The problem is not that they weren't immediately clear, it's that they were Never clear, before, during, after, a million years later... They came silently and never presented themselves, not even with a class or subtlety, and left just as silently and came back to bite me in the behind like a rabid wolf in the night in complete darkness leaving me screaming "WHO? WHAT? WHEN? WHERE!? WHY!!!!!!??? AND HOW???"It's actually one of the things the Witcher 3 was praised for -- the consequences of your decisions were not always immediately clear, just like real life.
But punishment for the sake of causing suffering unto the player. For what purpose? none of course?So, I'm 100% the opposite here, and would not want choices to be clearly telegraphed all the time, nor would I want choices to not lock me out of certain content.
In this I agree, but as I said, everything bit me in the butt in The Witcher 3. I want CyberPunk2077 to raise itself beyond those false and brutal limitations and give me real video game freedom.That said, I'm against consequences for the sake of consequences. Let's say you give a beggar a few bucks, that doesn't necessarily need to come back and bite you in the butt.
I was always on my game and thinking very smart and very hard about every single dialogue option I chose
Just be careful: in C2077, dialogues will be timed.
Who says?Just be careful: in C2077, dialogues will be timed.
The Witcher 3 had this in certain dialogue choices too. I abhor timers in video games. timers are the most fun-ruining fun-destroying, enjoyment-flattening, stressful AND boring part of any video game I have ever played. Timers are never exciting for me, and they never make me feel cool or fast or smart. Timers just make me sufferJust be careful: in C2077, dialogues will be timed.
Please read my new post I made before yours (I think you missed it, sorry )I think, just like TW3, you will have timed dialogue a handful of times. Otherwise, I don't think it will be any different.
I think the scenes will make you feel like you need to act fast, but most of the time, there won't be any pressing need to do so, like Fallout 4.
I saw it. I was responding to both of you.Please read my new post I made before yours (I think you missed it, sorry )
It's exactly the ones that are timed that I'm worried about. Any at all is too many.(edited)I don't think you need to worry that much, because I doubt most of the dialogues will be timed Maybe a few here and there, and I understand if that bothers you, but I doubt it'll be the majority. Just my opinion.
Sorry, mama muff.Once again, back on topic.
It's exactly the ones that are timed that I'm worried about. Any at all is too many.
aaah I don't know how that keeps on happening! Sorry! I guess when everyone is talking about Cyberpunk2077, it's very easy for closely related subjects to cross over. It's very very difficult to remember the main topic of the thread I'm in because I'm always just replying to what everyone else is saying, not that I'm blaming anyone. I'm just saying it's very good conversation and we all kind of "Drift" I guess. Sorry Draconifors!Once again, back on topic.