those are probably the most problematic classes in the game. I've seen them done well... but more often than not they're less of a help and more of a hindrance to the team because their skill-sets do not overlap with crime that much.
This brings to light an interesting issue with CP2020 and a challenge to any wide-attraction of it. The combat and the crime! It tends to be a leeeetle too heavy.
Not every Team has to be criminals 90% of the time..or even 20%. Okay, less than that would take some doing, but you get my point.
The skills of a media, a rockerboy or a corporate should be just as valid as a Solo or a Cop or a Fixer, in general play. I know it's possible - seen it done. I also know it's atypical.
BUT.
I wish to strive for this goal. For a couple reasons: 1) not everyone likes combat 2) combat is going to be dangerous! I -will- be employing most if not all of the rules for that: limb loss, bleeding, death saves. I will not be particularly merciful. I am also using the Chromebooks, so a wide array of dangerous weapons will be in play. 30+ SP armour will not save your ass. It won't. It'll -help- but it is little good against a wide variety of solutions.
So, combat. Be careful. Your antagonists will run the gamut from shittily armed 14 year old wanna be gang members with Budgetarms weapons, through more serious gang members, police and regular citizens with a mag of AP or API in their jacket to serious Bad (Good) Guys.
A .22 to the head can kill, people. Although I think IU makes that a little harder to do in one hit...but much more easily to bleed out from in three rounds or less.
I am not a -nice- GM. I try to run stories from the perspective of the "real world". How would the NPC act if you didn't exist? How would this work IRL? As best as I can tell, of course.
I don't adjust threat levels to PCs, in other words. Some of my NPCs are morons and will -literally- charge you waving their 9mm. Others will suppress, grenade, flank and EMP your ass. While calling in support. And deploying snipers.
Some will try to follow you home and if they succeed, will shoot you while you sleep. Or blow up the building. Or whatever. Depends how capable you've shown yourself to be and how pissed they are.
So hopefully it's not going to be a tooo combat heavy game. Making new characters gets tiresome.