Why they don't add those images in the webpage to download?
Yep, those and the ones which appeared in media articles.
Why they don't add those images in the webpage to download?
Was there going to be an announcement of that other game too at some point in this E3, or did I read it wrong?
The bits being reported about how some NPC's set you up and lie is really interesting. Usually in games you take NPC's at face value, but if enough of them are two faced you got to think carefully.
All I actually wanted to know about the other AAA game was the genre/setting.
Thanks Miles! Awesome job today!Guys, calm down, please. Enhancing your weapon skill through usage is still in and the increase in skill will affect your weapon handling.
Currently, we're also planning for that to affect animations, meaning for example that you will see your character reloading more smoothly as you become better. Things like these might change however, you know how it is.
Just skimming through the thread here after a long day of presentations and interviews, so please bear with me.
Guys, calm down, please. Enhancing your weapon skill through usage is still in and the increase in skill will affect your weapon handling.
Currently, we're also planning for that to affect animations, meaning for example that you will see your character reloading more smoothly as you become better. Things like these might change however, you know how it is.
And before you go out and wonder, if this system might not decrease your ability to freely switch to new weapon types: we are aware and are looking at different possibilities for catch-up mechanics. This game is about enabling you to do the things you want to do, and not taking those possibilities away by locking you in.
Hope that clears things up a bit. Always be nice to each other.
we are aware and are looking at different possibilities for catch-up mechanics.
Try soft strength (or other stat) and skill requirements for weapons that, if not reached, will increase the penalties the player has for handling them (even severely when the threshold is far away), but which do not prohibit the freedom to use them (just make it ”clumsier” and slower).
Not to try and pressure you, but is it still top secret, or could you shed some light on the smart guns deal, since there was nothing about them in this E3? Are they still as they were, or have they seen some changes?
Hi, thanks for the info.They're still very much a thing and a super badass one at that.
Guns weren't really the focus of this presentation. We showed them off last year, so this year it's more about aspects that we did not shine so much light on back then: RPG elements, player abilities and most importantly non-linearity of gameplay.
They're still very much a thing and a super badass one at that.
Guns weren't really the focus of this presentation. We showed them off last year, so this year it's more about aspects that we did not shine so much light on back then: RPG elements, player abilities and most importantly non-linearity of gameplay.
Just skimming through the thread here after a long day of presentations and interviews, so please bear with me.
Guys, calm down, please. Enhancing your weapon skill through usage is still in and the increase in skill will affect your weapon handling.
Currently, we're also planning for that to affect animations, meaning for example that you will see your character reloading more smoothly as you become better. Things like these might change however, you know how it is.
And before you go out and wonder, if this system might not decrease your ability to freely switch to new weapon types: we are aware and are looking at different possibilities for catch-up mechanics. This game is about enabling you to do the things you want to do, and not taking those possibilities away by locking you in.
Hope that clears things up a bit. Always be nice to each other.
Using shootguns should give you some advantage and catch up with pistols and rifles