This is good news. I'm surprised a bit. Looks like mostly unpackers for resources. Modders have already figured out some of it. I wonder what the 29MB metadata file contains. Looking forward to seeing what happens.
It's true they basically made the official tools obsolete before they were released but at least it's a way to double-check what we have so far. Also @Arcafonk get on their discord if you really want to dig into this so early. What we have right now is mostly just a database of game data, not any kind of frontend editor for the manipulation of that data. So making anything more than small changes gets really complicated really fast.If you want to extract the content of the archives, use this. Modders already figured out what CDPR gave us a month a go.
Releases · WolvenKit/CP77Tools
Cyberpunk2077 archive modding tools. Contribute to WolvenKit/CP77Tools development by creating an account on GitHub.github.com
Not to mention as CDPR makes changes to their code, they will also make relevant changes to the mod tools whereas the modding community tools would have to first figure out what changed and how to edit thier tools to compensate.It's true they basically made the official tools obsolete before they were released but at least it's a way to double-check what we have so far. Also @Arcafonk get on their discord if you really want to dig into this so early. What we have right now it mostly just a database of game data, not any kind of frontend editor for the manipulation of that data.
It's true they basically made the official tools obsolete before they were released but at least it's a way to double-check what we have so far. Also @Arcafonk get on their discord if you really want to dig into this so early. What we have right now it mostly just a database of game data, not any kind of frontend editor for the manipulation of that data.
Header:
magic: 0x52414452
version=12
indexPosition=199749632
indexSize=378860
debugPosition=0
debugSize=0
lol, always amuses me to see such reference in an updated game engine used for Sci Fi game that was originally made for medieval fantasy game. I seen a lot of that as so many DEV started with Spells and Dragons and then move on to doing Laser and Robots.
lol. Maybe they will use it on Witcher 4? Or V will gain Magic. No, better: a crossover with TW universe
Hah, que in a full host of nudity and porn before anything of note.
I can't answer any of these questions I have only skimmed through the discord and GitHub to put together a small understanding of what's been documented. I don't have time to dive in and get my hands dirty just yet I hope by the time I do someones got a workflow for building quests figured out because I got some ideas.True. Also, I think you guys now have nearly all the missing hashes and item IDs sorted out with the new info, right?
Btw, have seen some people talk about what is INK. Some of the ink files (hope I am not dead wrong) are related to this:
ink - inkle's narrative scripting language
As used to author Heaven's Vault, 80 Days and Sorcery!: produce interactive scripts by writing in pure-text with ink markup.www.inklestudios.com
Tell me if my guess is right!
3-4 days ago, I was making hypothesis about the format of the archive files, so I did my researches and found them. The problem is the hash changed with the last patch, so I would not eat my hat that it works very well.If you want to extract the content of the archives, use this.
I don't see the need of them using inkle's stuff (with the current game I mean).True. Also, I think you guys now have nearly all the missing hashes and item IDs sorted out with the new info, right?
Btw, have seen some people talk about what is INK. Some of the ink files (hope I am not dead wrong) are related to this:
ink - inkle's narrative scripting language
As used to author Heaven's Vault, 80 Days and Sorcery!: produce interactive scripts by writing in pure-text with ink markup.www.inklestudios.com
Tell me if my guess is right!
I don't see the need of them using inkle's stuff (with the current game I mean).
It was a late december 2020 recommandation I made to them for their next game.
In CP77, they have only a very few need for this, because of the structure of the dialogs in the game.
(but maybe I'm wrong and they makes a very uninspired use of inkle's tool)
inkle studio made games and their dialog engine. Their engine handle conversations, dialogs loops, pool of subjects, and had significant parts used for quest engine aswell. These files doesn't describe scripts per see, it's more like the thing were yu put all text + dialog logic (tell A, B then C, player can answer 1 ,2 or 3 (4,by default, or 3 only if someone told you "gamma" before AND you killed 10 rats before) then the NPC... etcSo "inkle" is a scripting language? Can you tell me if it works similar to Skyrim scripting were you can get horrible script lag if scripts are larger?
Edit: From what I read on the net this is intended for dialogue not game mechanics. So neverminded, thanks anyway. But if you happen to know what scripting language they are using for the game mechanics? Is it tied to frame rate the way Skyrim scripts are?
They all use already existing ingame models. In skyrim terms, it's the most primitive types of mods.Actually, there are mods for arms, vehicles and etc. It is like free in-game content.