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Cyberpunk 2077: The Perfect RPG

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kofeiiniturpa

kofeiiniturpa

Mentor
#101
Dec 18, 2018
Rawls said:
Stats-based-gameplay do not equal RPG.
Click to expand...
Nor does "storybased" gameplay.

There are games with "stats" that are not RPG's, and there are games with branching stories that are not RPG's.

It's the interplay between stats based gameplay and interactive storytelling that makes the difference.

The "story" doesn't need to be big and spectacular, it only needs to happen according to the player and his character. But the stats are what make the G in the RPG. If their direction and design is lousy (like it usually is these days), you have a lousy RPG in your hands no matter how good the story is. The game may shine like burning phosphore with it's story, but it doesn't shine as an RPG.
 
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Mybrokenenglish

Mybrokenenglish

Senior user
#102
Dec 18, 2018
I don't know, I just can't buy "RPG =/= role playing game".

Horizon zero dawn is just an action game with levels and few stats .as far as I'm concerned
P.S. this conversation sounds like half full and half empty glass, if you use this metaphor in english.
 
Last edited: Dec 18, 2018
lelxrv

lelxrv

Forum veteran
#103
Dec 18, 2018
Babymetal is real metal.

 
kofeiiniturpa

kofeiiniturpa

Mentor
#104
Dec 18, 2018
lelxrv said:
Babymetal is real metal.
Click to expand...
As the name says, it's metal for babies.
 
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metalmaniac21

metalmaniac21

Senior user
#105
Dec 18, 2018
lelxrv said:
Babymetal is real metal.
Click to expand...
At least they're honest.
At least they didn't produce Grand Declaration of War.
 
Mybrokenenglish

Mybrokenenglish

Senior user
#106
Dec 18, 2018
Some say that Justin bieber is an artist. :sneaky:
 
metalmaniac21

metalmaniac21

Senior user
#107
Dec 18, 2018
Mybrokenenglish said:
Some say that Justin bieber is an artist. :sneaky:
Click to expand...
Well, if he does the songwritting then technically he is. That doesn't mean he's good.
 
Rawls

Rawls

Moderator
#108
Dec 18, 2018
kofeiiniturpa said:
It's the interplay between stats based gameplay and interactive storytelling that makes the difference.
Click to expand...
I can kind of get behind he idea that you have to have both. Most of the time it is true. I still think there are some games without stats based gameplay where I feel like I'm playing a game centered on role playing. So I'm not 100% sold on the idea that game = stats. But I can definitely see the logic behind it, and think it's a reasonable position to take.

The original reason for this particular point of discussion starting, is because Anthem dev essentially said "our game has stats and gear that you level up, therefore it's an RPG" My original point was that stats alone do not make an RPG. So no Anthem dev, you are incorrect.

If you at least have the branching story C&C part in there as an essential element, I won't quibble with you too much.
 
metalmaniac21

metalmaniac21

Senior user
#109
Dec 18, 2018
Rawls said:
If you at least have the branching story C&C part in there as an essential element, I won't quibble with you too much.
Click to expand...
99% of DOS-era RPGs and JRPGs are thrown out of the window because Blue Collared Rawls demands branches, amirite? Oh, wait, is it about Anthem? Then nope, still not enough for a competenr RPG. Anthem seems not to be very stat-based interactions-friendly game either, which makes it very lousy RPG. CP2077 too!
 
Last edited: Dec 18, 2018
kofeiiniturpa

kofeiiniturpa

Mentor
#110
Dec 18, 2018
Rawls said:
I'm not 100% sold on the idea that game = stats.
Click to expand...
A game within the context of being an RPG, I mean. Because the stats are there to make a "playable character" out of your story crust, and then you have a playable role who has a story and a "self".

Rawls said:
"our game has stats and gear that you level up, therefore it's an RPG"
Click to expand...
Didn't CDPR say that too about CP2077 at some point? I have a recollection of doing a facepalm about something like that, because it isn't about simply "having some stats", it's about what you do with them that counts.
 
Rawls

Rawls

Moderator
#111
Dec 18, 2018
metalmaniac21 said:
99% of DOS-era RPGs and JRPGs are thrown out of the window because Blue Collared Rawls demands branches, amirite?
Click to expand...
Not thrown out the window. Just not accurately in the category of RPG.
kofeiiniturpa said:
Didn't CDPR say that too about CP2077 at some point? I have a recollection of doing a facepalm about something like that, because it isn't about simply "having some stats", it's about what you do with them that counts.
Click to expand...
IIRC correctly it was in the context of discussing RPG vs FPS. It was something like "yes stats effect game play, it's still a RPG right?" or something like that. I can't find the quote but I remember it too. I'll keep looking ...

EDIT: There it is - https://www.vg247.com/2018/06/22/cyberpunk-2077-cd-projekt-talks-dismembering-katanas-deep-rpg-systems-romance-controversial-decision-go-first-person/

Part of that fear of turning Cyberpunk first-person is that it will lose its role-playing elements. People don’t want to lose what makes The Witcher 3 and the Cyberpunk pen and paper RPG so popular. But if first-person is usually associated with ‘shooter’, the development team are looking to blend is with RPG. Hit someone with a shotgun and they’ll take damage to multiple body parts. Blood spatters on the wall, but numbers rise off the body too.

“This is still an RPG, right? It has to be a stats driven gameplay system,” says Pietras. “You want to reflect those damage options and how they’re connected to your stats and your skills and attributes in general. You can then adjust your weapon type to the situation.”
Click to expand...
So yeah. He agrees that stats are required. But I'm not sure I do.
 
Last edited: Dec 18, 2018
KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#112
Dec 18, 2018
Rawls said:
Stats-based-gameplay do not equal RPG.
Click to expand...
But stats are needed when you are asked to create a character (if you really are creating the character I mean).

Plus what I said before: even if stats aren't formally in the game, they are there by other means: gameplay, scenarised accomplishment/failures, etc...

For example in Super Mario 2, Luigi can jump higher than Mario and Toad is faster than Mario. Those are stats results, even if not formally written somewhere, they are "hidden".
 
Mybrokenenglish

Mybrokenenglish

Senior user
#113
Dec 18, 2018
metalmaniac21 said:
Well, if he does the songwritting then technically he is. That doesn't mean he's good.
Click to expand...
I make a difference between entertainers and artists, otherwise I can consider myself an artist every time I fart or call myself the new picasso when last weekend I painted my living room.

Rawls said:
Anthem dev essentially said "our game has stats and gear that you level up, therefore it's an RPG" My original point was that stats alone do not make an RPG. So no Anthem dev, you are incorrect.

If you at least have the branching story C&C part in there as an essential element, I won't quibble with you too much.
Click to expand...
anthem has a branching story. You can look here how shitty dialogues are, but still... It makes you regret fallout 4:

https://www.twitch.tv/videos/342400724

I don't know why the site doesn't let me incorporate the video as a medium. Oh, well...

-------------------------------

anyway, my personal definition of RPG is:

1) you role-play a specific character or one you create
2) you can resolve a situation in different ways (even just via a strategical combat system, e.g. divinity OS) or take important decisions leading to different results
3) stats are important to some extent (character creation or just elemental DMG)

An RPG game needs to have all these feature. Then you can have action-RPG (TW series, if you take levels away are still RPGs but just get better), turn-based RPG, immersive sim-RPG and so on.

According to my criteria:

Fallout is an RPG series
Mass effect is an RPG series
FInal fantasy as well
Old isometric RPG, they all are of course
HZD is not an RPG (doesn't have point 2), but an action game with RPG elements (=stats), same for AC origins (I haven't played it tough)
Detroit,:nope, it's in david cage's own genre (but I agree is more RPG than HZD)
Destiny: NO WAY
CP2077: as far as I've seen, absolutely YES (hopefully an imersive sim-RPG, meaning very realistic in its RPG mechanics)
 
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fchopin

fchopin

Forum veteran
#114
Dec 19, 2018
There is no way a first person shooter will ever become the perfect RPG. Cyberpunk 2077 will be a great game but not a true RPG.
 
Lucian06

Lucian06

Forum regular
#115
Dec 19, 2018
first person shooter?
Cyberpunk has ja full Melee Combat System.
 
kofeiiniturpa

kofeiiniturpa

Mentor
#116
Dec 19, 2018
Lucian06 said:
Cyberpunk has ja full Melee Combat System.
Click to expand...
So does Half Life and Doom.
 
lelxrv

lelxrv

Forum veteran
#117
Dec 19, 2018
I'm not even sure what perspective has to do with true-ness of RPG. We can't even come to agreement when it comes to defining RPG as a genre.

By this logic we can discard most of pnp RPGs, because majority of them are FPP.
 
Lucian06

Lucian06

Forum regular
#118
Dec 19, 2018
The Witcher 3 is a third shooter:p
 
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Hoplite_22

Hoplite_22

Senior user
#119
Dec 19, 2018
fchopin said:
There is no way a first person shooter will ever become the perfect RPG. Cyberpunk 2077 will be a great game but not a true RPG.
Click to expand...
This is false, System Shock 2 is already the perfect CRPG and that was first person.
 
kofeiiniturpa

kofeiiniturpa

Mentor
#120
Dec 19, 2018
lelxrv said:
I'm not even sure what perspective has to do with true-ness of RPG.
Click to expand...
The perspective alone has nothing to do with it. Not one thing. What matters is how the game as a whole works.

lelxrv said:
By this logic we can discard most of pnp RPGs, because majority of them are FPP.
Click to expand...
No they aren't. There is no "perspective" dictated in PnP. The GM might say "You step outside the bar and see a beached manatee. How did it get there when there's no water for 100 kilometers in any direction, is beyond comprehension", but how you interpret the situation in completely up to you. Are "you" looking at the manatee, or do you vision your character looking at it - it makes no difference.
 
Last edited: Dec 19, 2018
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