Cool thing is, it actually IS a playable game. It was made in Dreams, so as long as you have a PS4 and this guy shares it publicly, you can do everything he just did, and possibly more, if he adds actual missions and such.
I have no doubt it'll be far more then a run of the mill FPS.A bit of the same criticism that has been brought up here on the forums.
I suspect not very central, if there are so many other ways of approaching a situation. But we still haven't seen anything of the Techie playstyle (except opening a door which I don't count).I have no doubt it'll be far more then a run of the mill FPS.
The question is how central/essential to the gameplay will the FPS be?
We've seen almost nothing of the other play styles. Everything we have seen has been vertical slice, which is not real gameplay.I suspect not very central, if there are so many other ways of approaching a situation. But we still haven't seen anything of the Techie playstyle (except opening a door which I don't count).
we've seen fast solo, strong solo and netrunner. We just miss techie and its bots.We've seen almost nothing of the other play styles. Everything we have seen has been vertical slice, which is not real gameplay.
Think TW3. Same frequency of dialogues, exploration and fighting (= FPS here). Most likely.I have no doubt it'll be far more then a run of the mill FPS.
The question is how central/essential to the gameplay will the FPS be?
Pretty much what I expect, and dread, too.Think TW3. Same frequency of dialogues, exploration and fighting (= FPS here). Most likely.
Think TW3. Same frequency of dialogues, exploration and fighting (= FPS here). Most likely.
I was not complaining. I have absolutely no problem with action games or combat systems. My main problem with TW3 was how levels were used that led to damage sponges, unrealistic situations and a superfluos (IMHO) progression system (progression systems are not superfluous per se, TW3's one was when it comes to effects on gameplay).In fairness, delivering another experience on par with TW3 would likely be a resounding success. Not that TW3 was successful because of the combat. The game lacked in a lot of areas but made up for it in others in spades.
Yeah, I mean, I agree. What I meant is that the game's frequency of dialogues, exploration and enemy encounters will be the same as TW3's. Of course we'll have more options to face those enemies (fight, stealth, whatever).I am at least 85% confident we will have many ways to approach every, or almost every, situation, stealth and hacking and engineering included.
Agreed.<clip> but the whole "it's just going to be Witcher 3 with constant mandatory action etc etc." stuff is very incorrect, IMO.
IF you can interect/do stuff in them at all.Holy Crap theres so many bars/clubs in the game.. Easily like 20, if they each offer different kind of atmopshere and music, sounds so fun.
IF you can interect/do stuff in them at all.
Holy Crap theres so many bars/clubs in the game.. Easily like 20, if they each offer different kind of atmopshere and music, sounds so fun.