Enemies poping up "too late" after 1.21 patch
Hey there, I already reported quite a few bugs here on the forum past-1.22, not sure if it got noticed or not...
Today I was again on Skellige and finished up some quests. Though I have noticed that since the lastest patch (probably even since 1.21) it seems like enemies are poping out too late!
This can be really immersion breaking and annoying.
3 examples:
1: Bandit camp: One bandit level 20 on skellige, I killed him. I just wanted to ride away on Roach, i see on the minimap that there are 2 more bandits there, suddenly. I kill them, turn around and again 3 more bandits spawn....
2. Witcher gear/Tressure: This happens a lot after the latest patch. I go to a marked place, just take all the Witcher gear with me (without fighting), I want to exit the area AND THEN there are 3 wraiths that just spawned, protecting the items. I remember that there was no problem 1 year ago, at the exact same areas. Basicaly, you can take items "for free" without fighting anyone. Once I was level 10 and got an awesome level 20 sword without fighting, I was wondering why. Then a level 20 Gargoyl spawned, but I already had the item so I just ran away
3. "Abandoned places" (sorry, I play the polish version. I hope you know what I mean: The places where people come, after you have beaten all bandits/monsters from the region): There were around 10 bandits, was a nice fight and I finished them all up. However the Cutscene, with the returning people, didn't trigger! I was runnning around like an idiot, couldn't find anyone left. I knew it had sth. to do with this spawning bug, so I decided to take roach and ride away for >500 meters. Then turned around and came back and guess what: One bandit spawned in the middle of the area and was waiting for me....
So as you can see this bug is really big! Not only can it make your game too easy (by getting free items), but it can also waste your time, because sth. will not trigger correctly, even though you have killed everyone (except the invisible one ).
I hope this gets noticed by some CDPR devs, I see many bug reports, but only in a few moments I also see an answer from one of the developers. Isn't it possible to give fast feedback to a bug"reporter"? Or do we really need to make a bug-report ticket for every thing we find in the game, and shouldn't make such posts here on the forum? We all want a great game and want the GOTY edition to contain a polished game with patches that actually fix annoying things like this one, and many more on this forum.
Sadly my Nvidia Shadowplay broke today, so I have no video content, showing these bugs. Though I can upload a savefile if this is needed. Played on PC, gog, newest Patch.
Hey there, I already reported quite a few bugs here on the forum past-1.22, not sure if it got noticed or not...
Today I was again on Skellige and finished up some quests. Though I have noticed that since the lastest patch (probably even since 1.21) it seems like enemies are poping out too late!
This can be really immersion breaking and annoying.
3 examples:
1: Bandit camp: One bandit level 20 on skellige, I killed him. I just wanted to ride away on Roach, i see on the minimap that there are 2 more bandits there, suddenly. I kill them, turn around and again 3 more bandits spawn....
2. Witcher gear/Tressure: This happens a lot after the latest patch. I go to a marked place, just take all the Witcher gear with me (without fighting), I want to exit the area AND THEN there are 3 wraiths that just spawned, protecting the items. I remember that there was no problem 1 year ago, at the exact same areas. Basicaly, you can take items "for free" without fighting anyone. Once I was level 10 and got an awesome level 20 sword without fighting, I was wondering why. Then a level 20 Gargoyl spawned, but I already had the item so I just ran away
3. "Abandoned places" (sorry, I play the polish version. I hope you know what I mean: The places where people come, after you have beaten all bandits/monsters from the region): There were around 10 bandits, was a nice fight and I finished them all up. However the Cutscene, with the returning people, didn't trigger! I was runnning around like an idiot, couldn't find anyone left. I knew it had sth. to do with this spawning bug, so I decided to take roach and ride away for >500 meters. Then turned around and came back and guess what: One bandit spawned in the middle of the area and was waiting for me....
So as you can see this bug is really big! Not only can it make your game too easy (by getting free items), but it can also waste your time, because sth. will not trigger correctly, even though you have killed everyone (except the invisible one ).
I hope this gets noticed by some CDPR devs, I see many bug reports, but only in a few moments I also see an answer from one of the developers. Isn't it possible to give fast feedback to a bug"reporter"? Or do we really need to make a bug-report ticket for every thing we find in the game, and shouldn't make such posts here on the forum? We all want a great game and want the GOTY edition to contain a polished game with patches that actually fix annoying things like this one, and many more on this forum.
Sadly my Nvidia Shadowplay broke today, so I have no video content, showing these bugs. Though I can upload a savefile if this is needed. Played on PC, gog, newest Patch.