Level 1 directly kills the strongest boss, the game is over, this game is really fun
LOL
LOL
Well, the title should be pretty self-explanatory, but I'll elaborate a bit on that.
I was reading/watching impressions about the private demo and while most of it sounds impressive and almost unbelievably good, I couldn't help but notice how the press is pointing out that enemies are still tiered by levels and have their level clearly stated as a label close to their names.
I'm definitely disappointed by that, not just because arguments could be made that it's an immersion-breaking detail, but also because I genuinely don't think the game needed levels in the first place from a mechanical standpoint.
If The Witcher 3 is anything to go by, levels were completely superfluous there as well and they introduced far more issues that they solved.
They forced level-gated gear, they introduced a progressive unnecessary stat inflation over time for both the character and the enemies, encouraged item bloat, created nonsensical scenarios from a narrative standpoint (i.e. Wild Hunts general level six, scary big stone golem level 9, then followed by lvl 30 wolves and lvl 40 angry farmers with pitchforks come to mind).
A progression system where you just unlock talents/improve skills without any need for levels would have been so much a better fit for Cyberpunk, especially considering how the pen&paper ruleset was notoriously a level-less one.
Level 1 directly kills the strongest boss, the game is over, this game is really fun
LOL
This is a game, not real life. Besides, TW3 and other games like Skyrim had levels with no problems. If they put the same system that TW3 got after an update with the option of enemies having the same level of the player, better yet.Do you imply that you could kill the president of the USA easely because there is no levels in reality?
No?
Then it means there are other means to make killing someone more difficult without inflating it's health and damages.
This is a game, not real life. Besides, TW3 and other games like Skyrim had levels with no problems.
Why do you want to say the real world????? This is the game. OK LOLDo you imply that you could kill the president of the USA easely because there is no levels in reality?
No?
Then it means there are other means to make killing someone more difficult without inflating it's health and damages.
Why do you want to say the real world????? This is the game. OK LOL
I mean, I always thought both their progression systems were dreadful (if in different ways), so no, they didn't.This is a game, not real life. Besides, TW3 and other games like Skyrim had levels with no problems.
Some of you honestly seem to suffer from a tragic case of narrow vision.Level 1 directly kills the strongest boss, the game is over, this game is really fun
LOL
What's a typical RPG?People are so invested in what a typical RPG looks like that I think admitting even the possibility things could be done a different way causes them pain.