Flaws of the Witcher 2. (minor spoiler)
I'm a huge fan of CDProjekt and The Witcher series. However, there were some things in the game that I absolutely hated.
1. Iorveth vs Roche faceoff
It did not make an ounce of sense. I don't even know why this giant plot hole was even there in the first place. What's worse: Roche told me that he let Iorveth live before starting the flashback. In the flashback, Roche lost and Iorveth let him go. lol
2. Cut-scene death in discordance with Geralt's ability.
Geralt can use a sign to shrug off couple of arrows. Why does he die without using this ability in cut-scene death? I'm OK with cut-scene death, but how Geralt dies helplessly without any resistance is rather silly. He should parry couple arrows and use sign to reflect others before being overwhelmed to death in cut-scenes.
3. Rolling
It's simply unrealistic and gamey. Timed blocking and sidestepping should be preferred to rolling tactics in combats.
4. Lack of fast Travel
As much as I love old school RPGs, there are improvements that modern RPGs have intorudced. There is no point in backtracking between the same locations over and over.
5,. more meaningful conversation
the writing in WT2 was excellent(not so much in TW1). CDprojekt should highlight this strength by having more dialogues like the one you had with Baron Kimbolt in act 3 of TW2. There are too few chances for the writing to shine in the game.
I'm actively avoiding informations regarding TW3 in order to avoid spoilers, but I hope these things have been fixed.
I'm a huge fan of CDProjekt and The Witcher series. However, there were some things in the game that I absolutely hated.
1. Iorveth vs Roche faceoff
It did not make an ounce of sense. I don't even know why this giant plot hole was even there in the first place. What's worse: Roche told me that he let Iorveth live before starting the flashback. In the flashback, Roche lost and Iorveth let him go. lol
2. Cut-scene death in discordance with Geralt's ability.
Geralt can use a sign to shrug off couple of arrows. Why does he die without using this ability in cut-scene death? I'm OK with cut-scene death, but how Geralt dies helplessly without any resistance is rather silly. He should parry couple arrows and use sign to reflect others before being overwhelmed to death in cut-scenes.
3. Rolling
It's simply unrealistic and gamey. Timed blocking and sidestepping should be preferred to rolling tactics in combats.
4. Lack of fast Travel
As much as I love old school RPGs, there are improvements that modern RPGs have intorudced. There is no point in backtracking between the same locations over and over.
5,. more meaningful conversation
the writing in WT2 was excellent(not so much in TW1). CDprojekt should highlight this strength by having more dialogues like the one you had with Baron Kimbolt in act 3 of TW2. There are too few chances for the writing to shine in the game.
I'm actively avoiding informations regarding TW3 in order to avoid spoilers, but I hope these things have been fixed.
Last edited: