Well, these are some strong arguments that are discussed concerning this topic. While those undoubtedly play some part in my subconsciousness, I rather keep it simple by just stating that I really dislike forced first person in massive (RPG) games just like I really dislike chocolate. Tried it, hated it. The cook can always try to sell its desert by philosophizing about it, or trying to picture it as a work of art. But in the end I just skip desert when it contains any chocolate, so no thanks.
"But, chocolate is a real treat, and it stimulates the ....."
"No thanks!!"
That goes double when there is a(n extensive) character creator present.
And it goes triple when they go 100% first person to avoid breaking "immersion" (starting to hate that word), until you drive a vehicle, then it's suddenly convenient to break it.
A project with these kind of odds, I just can't take seriously.
Optionality is a great virtue when a large crowd is involved and is a shame to pass it up with a game of this caliber.
Why even take my time to type this message? Well, lets say that I'm one of those so called "fools" that was expecting a mixture of third and first person (especially with character creation in mind) until that cold shower at June past year. Since then, like many others, it's only going downhill for me.
Until now the developers provided me three pearls of Witcher games but, sad as it is, this time it's a lost cause for me. I just hope this game won't evolve into a trendsetter for future games in general.
I'm still curious though if the developers decide to change the cover art to "V" (not me), standing behind the fourth wall, staring at a reflecting window or something similar.
Wait!! Forget that last sentence......