HAHAHAHAHAHAHAHAHA-...
Wait, were you serious?
I’ve always been succinct and compact. Short and to the point is my middle name.
HAHAHAHAHAHAHAHAHA-...
Wait, were you serious?
I’ve always been succinct and compact. Short and to the point is my middle name.
Yeah for VR to work for immersion at a level better than the couch and screen combo, I feel like you'd almost have to have a "omnidirectional pad" like in Ready Player One ... as well as tangible objects you could pick up and feel (or some sort of gloves & clothes that simulated the sensation to a convincing degree). Otherwise it still feels like your playing the game. And if you still feel like your playing a game, might as well do it the way that costs less money IMO.
You're shocked that a completely style of game has a different perspective? I think they nailed it with first person.Without a third person option I cannot play the game. I played all three Witcher games so this was a real shocker to me.
Wait, the game is mostly about shooting things?Just though of another problem which, while is both a problem in TPP and FPP, is a lot worst in FPP: game optimisation an hardware limitation.
Cause under 60fps, FPP really is awful when you rotate the camera, and it's even worst when the game is mostly about shooting things.
Without a third person option I cannot play the game. I played all three Witcher games so this was a real shocker to me.
I think in a way it's comparable to Deus Ex, right?
People somehow survived playing that in first person
And maybe someone will make a mod some day, if modding support will be sufficient for this.
I mean, from what we've seen (and heard about) it's a very large portion of the game. Sure there are alternatives to 'missions' but it's a very combat oriented game. CDPR themselves changed the description from RPG to 'action-adventure'Wait, the game is mostly about shooting things?
I planned to play the game with almost no shooting at all, and was under the impression that would be a viable and supported playstyle (if a more challenging one, which I don't consider a drawback).I mean, from what we've seen (and heard about) it's a very large portion of the game. Sure there are alternatives to 'missions' but it's a very combat oriented game. CDPR themselves changed the description from RPG to 'action-adventure'
Wait, the game is mostly about shooting things?
Yeah, I get that. It's certainly mentioned as being possible. I still feel at the very base of the game it's a shooter. Like, a shooter with other options I guess. If the non violent options are mostly 'run and hide for a while' when enemies see you, it doesn't change my thoughts on it being in that genreI planned to play the game with almost no shooting at all, and was under the impression that would be a viable and supported playstyle (if a more challenging one, which I don't consider a drawback).
From what we've seen, the majority of them are combat orientedThat's what skills tells, at least.
I planned to play the game with almost no shooting at all, and was under the impression that would be a viable and supported playstyle (if a more challenging one, which I don't consider a drawback).