At this point, I think it's safe to conclude that HC is never a product that's meant to fix the problems.
I was one of those people who screamed that there were fundamental problems in the old Gwent that CDPR needed to look into, but shockingly and interestingly, HC inherited some of them if not all. You'd think after 2 years of beta, they'd at least learn what to do and not to do, but apparently, from the look of HC, it isn't the case. Or it's just fixing the problems was never their utmost priority.
Artifacts function like Sabbath from the old Gwent. Overall RNG increased in all aspects. Playing cards is like placing minions in Hearthstone. Having rounds doesn't matter much. 2 bronzes. A provision system works like mana that allows a player to have however many legendaries or golds in a deck. Two rows seem to be one step away from having your cards lined up like MTG or Hearthstone.
Limited, restricted, simplified cards with more clicking. CDPR is indeed steering Gwent to a new direction. Will it be profitable as they wish? Only time will tell.