Resonating Crystals still don't work in Loc Muinne v1.1
can anyone confirm this? I'm thinking about giving the mod a try on Iorveth's path but broken quests are kind of a deal-breaker
Resonating Crystals still don't work in Loc Muinne v1.1
can anyone confirm this? I'm thinking about giving the mod a try on Iorveth's path but broken quests are kind of a deal-breaker
None of the merchants are selling Red Meteorite Ore and I can't find any anywhere. The crafting diagram for the item is also nowhere to be found.
Am I missing something or is this a bug? I'm using 1.1 and am on Dark difficulty in Act I.
Yup, Resonating Crystals still don't work. However, you can still activate them, if you change version of W2 to Vanilla. After opening of the first gate save game, and change to FCR. I didn't notice any problems after that
I"ve run into two things, I'm in act 2, Dark difficulty. Firs - the better armours stats say for example -2 damage, but when I open Character skills and abilities it gave me +2 damage, so which one is real / work?
Second - I have maxed alchemy and sword skill tree, and last swor skill says it gives you GROU FINISHERS but they dont work Geralt kills only one enemy when I activate full adrenaline bar, is it bug or intended?
Thank you for your hard work and great mod
No, you need to begin new game- without tutorial this timeI have a quick question i'm hoping someone can answer - i just started a new game with this mod (version 1,1a) and i start with negative 13 skillpoints. I already have several skills (from the notes i can see thats intended) but is it also intended to start with -13 skillpoints? so i have to wait 14 levels before i can select my fist skill-point myself.
No, you need to begin new game- without tutorial this time
I find the new 1.1 rebalance relatively easy; one doesn't even need active quen as geralt blocks automatically 90% of the time. It can be done away with entirely by remapping controls. I’m still early in the game on dark difficulty and thus far have no trouble dispatching hostiles. 1.0 seemed a lot more brutal. I understand there is a fine line between balance but this seems to have gone in the other direction. I believe we can alter the multipliers in the game.ws folder for increased difficulty. Which ones do what, I’m not entirely sure. Perhaps someone can illuminate.
// Difficulty level
difficultyLevel = GetDifficultyLevel();
if (difficultyLevel == 0) return 0.4;
if (difficultyLevel == 1) return 0.6;
if (difficultyLevel == 2) return 0.8;
if (difficultyLevel == 3) return 1.0;
if (difficultyLevel == 4) return 1.0;
if (difficultyLevel == 5) return 0.15;
I've been wondering that as well. I think I saw it at one point somewhere (back with 1.0), but didn't have the money. Now I've been running all over town and nobody has it. I'm sure I've spent an hour on this, so any hint would be appreciatedDoes anyone know how to obtain the Grapeshot formula? Can not finish nekkers contract....
I've been wondering that as well. I think I saw it at one point somewhere (back with 1.0), but didn't have the money. Now I've been running all over town and nobody has it. I'm sure I've spent an hour on this, so any hint would be appreciated
I've been wondering that as well. I think I saw it at one point somewhere (back with 1.0), but didn't have the money. Now I've been running all over town and nobody has it. I'm sure I've spent an hour on this, so any hint would be appreciated