My biggest gripes similar to The Witcher 3, is the combat.
It seemed like you're pretty much on autopilot when in combat like most FPS story modes
Some Suggestions:
1.) Maybe Survival horror game mechanics where weapons or ammo are more scarce or expensive, meaning you have to plan your shots
2.) Less inventory space for weapons, i think the demo had the character have four weapons at a time. i think this is too much and allowing the player to have one, or two(one primary and secondary), would make your choice of weapon and prep really matter and players could develop their favourite gun(s).
3.)Also i don't know if this has actually changed. But i think failing a quest or dying should have some sort of consequence, when i played The Witcher 3 i honestly wasn't fond of some moments simply because i knew it was impossible for me to fail. it makes it boring when there's nothing to lose from dying. the only games i've played that solve this are soulslike games because you know you might lose progression and be worse off from making a bad decision.I know it may seem like taking away progression could ruin an experience but in a lot of cases i found it more immersive.
3.5) if anything, there could be an 'Ironman mode' which players have to opt into. This could have consequences that are significant enough to make the player nervous about being hostile and actually produce some tension in battle.
It seemed like you're pretty much on autopilot when in combat like most FPS story modes
Some Suggestions:
1.) Maybe Survival horror game mechanics where weapons or ammo are more scarce or expensive, meaning you have to plan your shots
2.) Less inventory space for weapons, i think the demo had the character have four weapons at a time. i think this is too much and allowing the player to have one, or two(one primary and secondary), would make your choice of weapon and prep really matter and players could develop their favourite gun(s).
3.)Also i don't know if this has actually changed. But i think failing a quest or dying should have some sort of consequence, when i played The Witcher 3 i honestly wasn't fond of some moments simply because i knew it was impossible for me to fail. it makes it boring when there's nothing to lose from dying. the only games i've played that solve this are soulslike games because you know you might lose progression and be worse off from making a bad decision.I know it may seem like taking away progression could ruin an experience but in a lot of cases i found it more immersive.
3.5) if anything, there could be an 'Ironman mode' which players have to opt into. This could have consequences that are significant enough to make the player nervous about being hostile and actually produce some tension in battle.