What did you like? What would you like to change? Try to keep it neat and preferably numbered or lettered.
Speaking of which ( I have a lot, but just gonna do three) :
1. Option to remove the damage numbers above target's heads.
2. Difficulty level where enemies -and- V are both less resilient unless equipped with serious armor.
3. Dialogue options clearly based on my stats and skills - Persuade [3], Intimidate[7], Seduce[2], Cower[4], etc.
Agree.
And yup on N°2, I dunno if it's a matter of "Let's do a demo, add some end-game-tier guns to impress everyone and show-off a bit of what's in stock", making the mission looks so easy (I mean, for an infamous gang such as the Maelstorm, taking them out seemed a bit too easy), now maybe it was played by a very good player, very well versed into the game's mecanics (and, like, playing the same stuff yourself would be way more challenging, since the player knew almost everything from scratch), or maybe it was indeed a bit too easy (V seemed to take barrely any damage and seems like his life refills automatically, kinda a bit too much "Call of Duty"...).
I mean, either you take the FPS road, add damage numbers, make most enemy cannon fodder and add a semi RPG experience on top of it to flesh the world, would be nice, but way more clear to the playerbase (nothing wrong with FPS you know, but pretty annoying when you're talking about a true RPG and the final game has every stuff from FPS like Borderland or stuff like that).
If you plan on pushing the RPG side, makes the enemy and yourself weaker, add armours etc... and mostly remove the damage numbers, you should prepare knowing the force you'll have to deal with, not "how big the damage number will be if I shot them with XXX gun".
Honnestly, the games looks superb, but the numbers of gunfights in 48 minutes, while super cool and exciting, I'll admit it, were a bit over the top from the immersion perspective, you NEVER felt really in danger.
Sure, danger lurks at every corner in Night City, but if it takes you 2 bullets and an inhaler sniff to take care of it, what's the freaking point?
Not asking for a Dark Soul type of difficulty, but there it looks way too kind for the player.
If you're walking home in Night City at 3Am and hears a bunch of bozo's laughting hystericaly from away and that sounds comes to you, you should be shitting your pants like in a survival horror, finding a way to escape because those dudes are the definition of "being super fucked up".
You shouldn't grab your gun and be like "Come at me motherfuckers", for the simple reason that if no one in NC do fucks with those guys, it's for a good reason (the other being that heroes doesn't exists in Cyberpunks...)
How does damages plays out for the player? Can you loose a limb? forcing you to extract your way to the car and ask jackie to take you to the hospital with a countdown before you pass out
(and depending on your cash, either waking up poor at hospital or dead and having to reload) ?
Now that would be freaking RP and you'd feel the danger or rushing your way, even as a Solo you should feel like a commando, not like a rambo dude.
I felt the combats, while great and well made, lacked brutality and punishement.
So, I hope it was more made in a way to show how the game plays out and lowered the difficulty so it's not like "the dude died 13 times in the 48mn demo", than a definitive takes on in-game fights, because it looks not challenging enought (mostly for an early mission, it should on the opposite become a bit easier once you become a better edgerunner IMO, doing a better work), a noob going to mess with the maelstorm, with barely a pair of cyberoptics and a wrist enhancement should have an harder time getting out of there, even the Boss in the exosqueleton felt like a loser.
The Maelstrom have high end military upgrade, I mean, I'm sure they can compete with the Psychosquad in term of equipment, so yeah, it did felt a bit off, how easy it was to get rid of guys "that much" tooled.
If you can deal that easily of a gang that violent from the start of the game, even an armored dude, it's kinda worrying for the difficulty curve in the game.
The fight was good, but you should be super punitive with the damage you take.
The boss shot at V a few time, but V took nothing and his life refilled in 5seconds.
Will we have kill-streak next?
Feeling the danger, isn't being jumped at, at every 4 corners, but actually being scared that the stuff coming from nowhere could kill you (like in survival horror), there I never really felt "in danger", you always feel like you're the one controlling the situation and can kill that dude in two bullets, but HIS two bullets won't do shit to you (like, when V ate the laser from the exosqueletton, lost half his life and got up on his feet like if nothing happened...Quake 3 style)
Everything was perfect, but just I hope the easy difficulty was meant for the demo perspective, not something representative from the final game.