as some ppl don't like the sponginess of enemies, maybe to give some variety, make modifiers to the difficulty.
so instead of just hard/medium/easy and making enemies take more hits. make a 'glass canon' difficulty where you and NPC's can be killed quickly.
but give others the option to change it in other ways, that keep some of the sponginess if the context warrants it (say the boss has a exo suit or some armor implants.}
or other modifiers, like a reality difficulty where you can only have weapons on you that you can carry, so no holding 6 weapons and 10 grenades.
it will make balancing more difficult but could work i think.
some good points. maybe to alleviate this have the option if you find a 'peashooter' thats levels better than your current 'corpo rifle', you could break down the peashooter for parts and upgrade you corpo rifle to the new level.
its not perfect but i agree i hated losing that armor i loved in TW3 because another was higher level.
so instead of just hard/medium/easy and making enemies take more hits. make a 'glass canon' difficulty where you and NPC's can be killed quickly.
but give others the option to change it in other ways, that keep some of the sponginess if the context warrants it (say the boss has a exo suit or some armor implants.}
or other modifiers, like a reality difficulty where you can only have weapons on you that you can carry, so no holding 6 weapons and 10 grenades.
it will make balancing more difficult but could work i think.
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I'm sorry if both points have been mentioned already, but after reading a bunch of posts I don't feel like going 13 pages (I don't have the time, either).
I loved virtually anything I've seen in the demo, with the overall art direction being the absolutely highlight. This is not just a game that fits my idea of what cyberpunk should look like, but it expands it as well. I found everything on the aesthetic side way beyond my most optimistic expectations.
That said, I have primarily two concerns, mostly related to mechanics and balance.
1- I hope we are not going to see bullet-sponge enemies who don't have pretty damn good reasons for being "tanky" and above all I hope we are not going to see "leveled" enemies of the same type (i.e. a shirtless goon without enhancements should always be a pushover who dies quickly. I don't want a level 1 and level 20 variation of the same thing, with the former tougher for no apparent reasons.
2- It's about loot. I'm fine with the game having different tiers of the same sort of weapons (i.e. a cheap shotgun and a very high tech one which is way more powerful) but what I'd find absolutely dreadful is constantly finding the same shotgun which does more and more damage at every "level up". Weapons should be a "one and done" thing, so to speak. If it's the same model, it should do the same damage at the beginning and at the end of the game.
Conversely, I don't really want to see s "top tech corporate weapon lvl 5" which sucks ass compared to a "common ghetto junk lvl 30" hours later. If it's introduced as a "top of the line gun", it should be a top of the line gun, period.
Take it away from me if you have to, and force me to rebuild/track down my arsenal after some key event, if it fits the game, but don't ask me to accept that a top MILITECH gun should be replaced by an higher level peashooter after a while.
And if the developers are struggling to come up with a way to make this "scale things properly", my only suggestion is "just don't".
There's just no need to scale things up. Don't put us in a scenario where you are constantly switching weapons to keep up with levels. I'm completely fine with finding something decent (but rare and/or hard to get) and keeping it for half a game if I have to.
This ill advised idea that it's not a proper RPG if numbers aren't ramping up constantly across 100 hours of gameplay is garbage, anyway.
some good points. maybe to alleviate this have the option if you find a 'peashooter' thats levels better than your current 'corpo rifle', you could break down the peashooter for parts and upgrade you corpo rifle to the new level.
its not perfect but i agree i hated losing that armor i loved in TW3 because another was higher level.
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