I strongly suggest everyone to send a ticket to support, just to make sure they know the problem!
---------- Updated at 05:47 PM ----------
From the NEOGAF Witcher 3 pc performance thread:
Originally Posted by Allnamestakenlol
1.04 introduced a lot of pop-in for me. NPC's and light sources fade in much closer now, and distant foliage lod pop is much more noticeable. Anyone else getting this? Still have everything on ultra (hairworks off).
Yes and it's awful.
Check your VRAM usage. Mine has dropped by more than 35% on average since v1.04 without changing any settings. It's as if the game is forcing everything to Low when it comes to texture/asset streaming.
I posted these last night but I'll quote them for a new day and hope someone finds a solution:
Originally Posted by Kalm
1.04 trashed IQ for me. :'(
Shimmering textures everywhere even after reverting back to v1.03 MipBias. I'd been using the in-game AA and a 1440p->1080p downsample since launch -- flawless IQ -- and it's completely f*cked now.
Going over a wooden bridge looks soooooo bad.
Is there possibly another new .ini setting tied to TextureMipBias because even after setting it back to 0 it has to be worse than v1.03. There's absolutely no way that I've played 40+ hours with this shimmering garbage and only noticed it this morning. The very first thing I did in-game was eliminate temporal aliasing because I'm unusually sensitive to it. CDPR's AA solution was so surprisingly effective that I could live with the relatively high performance cost; now, not so much.
I'm also suddenly getting ridiculous texture, lighting, and shadow pop-in with everything on Ultra save Foilage Distance (High). Basically, it looks like grass is sprouting up around Geralt as he runs around, torches are lit as I approach and shadows don't fully appear until I'm ten feet away. Before the patch, the only pop-in I had noticed were tree shadows way off in the distance.
WTF is going on?
Originally Posted by Kalm
Forgot to mention VRAM stuff in my post above:
v1.03: 2GB -> 2.5GB depending on location. Ultra setting, no ini tweaks. No noticeable pop-in besides distant tree shadows.
v1.04: 1.2GB -> 1.7GB depending on location. Ultra setting, no ini tweaks. Ridiculous pop-in everywhere -- grass, trees, shadow LOD, bloody NPCs.
Doubling and tripling the TextureMemory setting in the .ini does nothing. Still tops out at 1.7GB of the 3GB available and the awful pop-in is unchanged. Based on Andy's guide, all the other .ini settings related to textures and shadows are still at their default Ultra numbers.
Can I get a Marty McFly to swing by around 8am yesterday morning and rip out my ethernet cable please? Everything was GOAT before this...