I think you are assuming a lot with this:That what we have now: players are lazy, they play very little. And they are in small numbers.
It is not logical, cause all CCG have cards designed one around other. It is called synergy. So neither HS, nor Gwent is an exception here.There is no collecting, you just purchase and own, then play. The game is not worse because of it, but better, because all of the cards in a particular set are designed around one another.
Say it to HS and MTG with MTGA. Busters is one of the most attracting things. Cause they hide a secret: what will u get? A trash or a treasure? People like surprises, but u want to deny it. In modern Gwent (so in OBT) it is not very differ if u get bronze or gold, cause everyone have almost everything. Now it differ mostly if card is animated or not, cause animations now are expensive. If u also make the cards more expensive, there be more happiness, when u get one of card u missed from a keg. So, u'll give people more good emotions. Now it is mostly just an indifference. Such emotion cannot attract and leave a good impression. Such games are simply forgotten as ur Arkham Horror the Card Game.Needing to buy the same box 20 times to finish one's collection would be a poor business model.
Gambling is one of the natures of CCG. If u haven't this, u r not a card player. Gambling always had a place in Witcher RPG. It's natural for cards. It MUST be, or cards become boring.What about MTG, a closer example... why do they get away with it? Because they can. Whether we want to admit it or not, these lottery systems of cards are predatory by nature, and encourage a degree of gambling.
U can play on equal footing even from start! Cause there are the starting decks with strong golds. So from the beginning everyone have equal rights in getting to top. Difference is in variety of ways. So u must pay for variety with ur money and/or with ur time. So, there is initialy no rights repealing. And noone must ever collect all cards to play on equal rights.As time goes to infinity, everyone's collections grows to 100%, and now everyone is able to play on equal footing
It is the interest - u don't know what a deck is infront of u. Is it a standart variant or a mod? Because almost noone has all cards. It will be always a surprise. And people love surprises. It is very interesting. But now u see a leader and some first moves and u defenetly can predicts all cards, that will appear. Isn't it boring? Almost all have the same decks. It's one of the things that I hate in Gwent: identical decks. In Witcher 3 it was impossible to encounter the same deck u played against before. And this situation is essential to normal CCGs. This adds another point to game interest.What if me and 5 other people own him, well now 5 other people own him, ruining the novelty of me being the sole owner, but also, I'm still missing a TON of other cards. What instead we have, is everyone has all the cards, or at least most of them, and the game is about using the cards themselves.
Almost noone will preorder. Cause there is no sense for it. People have too much resources to buy everything, especially in two month after anounce. As I already said, playing for 6 rounds win a day for a two months, I collected 11000 ore, what is 110 kegs by 100 or 55 by 200 ore. In next 2 months I'll have 22000 ore so it'll be 110 kegs in a worst case (200 ore for keg) or even 220 kegs if one cost for 100 ore. It is more then enough. But many people have much more resources then me. So there be very low number of preorders and CDPR will gain almost nothing for their work.Looking forward to the Novigrad update tomorrow. Think about the preorders for this set. People who preorder will essentially get a huge chunk of the cards immediately because they paid a bit of real money -- does this make the game worse for them? For me it doesn't, but I'll be happy if the free to players can also get whatever cards they need after playing for 2-4 weeks to be on equal footing with me.
I think, u don't really understand all the deep and importance of this 7th point. U are standing just for equal gameplay for everyone, what is boring in a long term. I am standing for more essential things, which bring interest from players and income to developers. My model is an almost perpetual source of interest from both sides (players and developers).I think I've made my point enough times that I'll leave it at that, and if others have anything to add I'll be curious to read their thoughts on it are.
Precisely what makes Gwent stand out from the competition!I just want this CCG to be CCG. What means Collecting Card Game. There must be players' slums and lux zones. So everyone should want to get from slums to lux. So people play more, play better. It will make more on-line, more popularity.
When people have everything, they are not interested in playing more and even in playing better. And just that breaks your favorite game competitiveness. There must be tension, wishes, desires to go upper, to get more. That's how real life works.
But u offer easy satisfaction, which will bring just laziness. That what we have now: players are lazy, they play very little. And they are in small numbers.
Let's agree to disagree then ; )Gambling is one of the natures of CCG. If u haven't this, u r not a card player. Gambling always had a place in Witcher RPG. It's natural for cards. It MUST be, or cards become boring.
Noone asks u to by kegs for real money. But someone can like it. Money is time and the time is money. U can spend ur time to earn ingame currency and then spend it for kegs, or u can spend real money, which are another time analog, to buy the same with no ingame time spending. Still it is a gambling. I don't see anything wrong with it.Gambling with money - or time, which is money - is something else completely. You can go to a casino or play poker if that is your thing, but this is not for everyone...