sv3672;n10227732 said:As far as I know, CP2077 has been worked on pretty much since 2013, it was a small team at first, and gradually expanded over time. I think there were a lot of people developing the game already in mid-2015, because the Witcher 3 expansions probably needed a smaller team than the base game (they rely on the same engine and many of the same assets, I recall Blood and Wine cost at least 10 times less to make than Wild Hunt. In an interview they said they learned a lot during development, this could have contributed to the more efficient production of the DLC), and were made partly by a new smaller studio in Krakow. So, it is not easy to compare CP2077 to TW3, which also had to be developed at first while the enhanced edition of Witcher 2 (released in the spring of 2012) was still in the works. And the pre-production of the Witcher 3 expansions began already before the main game was released.
It is probably not the most fortunate example to compare with, but Fallout 4 was "fully" developed for only 2.5 years, after the release of the last major Skyrim DLC. Obviously, the quality of the result is not quite ideal, although the game was also made by only about 100 people, which is comparable to the size of the Gwent team.
These were my thoughts as well. I'm not understanding why people think CDPR started from scratch on the entire project a very short time ago. That's not really how game development works.