HDR is NOT properly implemented (Pro for me)
"So with the Witcher 3 it looks like either the lighting engine itself doesn't support some of the back end stuff to let HDR work it's magic (or perhaps it's simply not graded right?)"
I knew something was up when i played the hdr patch because everything looked just dull compared to the one x hdr implementation. The user shows the brightness mapping and shows that the image is essentially sdr with barely any hdr in it. I think this is a simple bug that can be fixed along with the pop in bugs from the new patch on the pro.
The user shows multiple examples so i highly recommend CDPR looks into this
"So with the Witcher 3 it looks like either the lighting engine itself doesn't support some of the back end stuff to let HDR work it's magic (or perhaps it's simply not graded right?)"
I knew something was up when i played the hdr patch because everything looked just dull compared to the one x hdr implementation. The user shows the brightness mapping and shows that the image is essentially sdr with barely any hdr in it. I think this is a simple bug that can be fixed along with the pop in bugs from the new patch on the pro.
The user shows multiple examples so i highly recommend CDPR looks into this