HDR is NOT properly implemented (Pro for me)

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HDR is NOT properly implemented (Pro for me)

"So with the Witcher 3 it looks like either the lighting engine itself doesn't support some of the back end stuff to let HDR work it's magic (or perhaps it's simply not graded right?)"

I knew something was up when i played the hdr patch because everything looked just dull compared to the one x hdr implementation. The user shows the brightness mapping and shows that the image is essentially sdr with barely any hdr in it. I think this is a simple bug that can be fixed along with the pop in bugs from the new patch on the pro.

The user shows multiple examples so i highly recommend CDPR looks into this
 
I knew from the beginning that something wasn't quite right with HDR activated. It's seems more like a simulated HDR, same as the "HDR mode" on TVs when watching a SDR source.
 
HDR looks disgusting anyway in every game or movie (complete oversaturated colours and overbright lighter textures or scenes) so better switch it completely off on the PS Pro ;)
 
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