Heritage Reveal Schedule

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DRK3

Forum veteran
I thought Mahakam Pass would win the title of 'most boring card of Heritage card drop' but i was wrong, that "honour" goes to Radovid Judgment (and note boring is not the same as bad).

Really hope SK and NG cards will be more interesting than what we've been getting so far...
(Although i admit i am curious to try out Adda... again)
 
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DRK3

Forum veteran
WTF are those cards?
So far, most revealed cards have been underwhelming, but ofc NG had to come and blow up all sense of balance with ridiculously strong cards.

Yes, i know Rosa and Edna's strength is in their order + deathblow, but that deathblow is so strong it justifies including a defender or petris philter just to assure it. This is a 9p card! That can copy Terranovas, Fucusyas, Simlas, anything really, if you pair it up with external damage...

(EDIT) yes i know coup can also copy those cards, and at similar provisions... but first you need to give spying to them, so it generally takes two turns to set it up so its possible to avoid it, also theres veil... but rosa n edna's ability seems way better

The other card seems less problematic, but a nightmare to RNG haters...
 
Can anyone tell me, how Henry Var Attre works? I am a bit confused by this "move the rest to the bottom of the deck".
Does this mean the NG-Player will move the rest of his and opponents Hand to the bottom of the deck, making this basically a "deploy: win this round" ability? Or is there any other "rest"?
 
Can anyone tell me, how Henry Var Attre works? I am a bit confused by this "move the rest to the bottom of the deck".
Does this mean the NG-Player will move the rest of his and opponents Hand to the bottom of the deck, making this basically a "deploy: win this round" ability? Or is there any other "rest"?
I believe the rest of the created legendary cards. The card "Abduction" might come in handy.
 
Can anyone tell me, how Henry Var Attre works? I am a bit confused by this "move the rest to the bottom of the deck".
Does this mean the NG-Player will move the rest of his and opponents Hand to the bottom of the deck, making this basically a "deploy: win this round" ability? Or is there any other "rest"?
To me, it sounds like it moves the "rest" of the legendary cards in the decks to the bottom of the decks, which, yes, wins the game for NG with Calveit.
 
I really don't like the "Rosa and Edna" card's art. That's really a first for me in Gwent. And I liked other cards by this artist. Is this some unlucky frame from the animated version?
 
I dont know why am I keep looking for information about the new cards once every hour for this stupid game. Was good memories when I first started playing this game. Now every card is ridiculous and unreasonable.
 
Heulyn looks interesting.
The one thing I do not like about her though is that one can create multiple copies of the same card and that there is no guarantee one will create even a single Warrior.

Edit: There are 15 / 44 decent 4p Warriors though.
(Brokvar Warrior, An Craite Marauder, Svalblod Ravager, Drummond Villager, Heymaey Protector, Brokvar Archer, Tuirseach Axeman, Brokvar Hunter, An Craite Warrior, An Craite Warcrier, Drummond Berserker, Tuirseach Invader, Svalblod Butcher, Disgraced Brawler, Heymaey Spearmaiden)

=> Getting not one of them is a probability < 12.5% = 1/8 => Getting 1+ has a probability of more than 7/8 = 87.5%.
Getting 2 or more of them has a probability > 55%.
And that is not considering 5p+ Warriors.

So nvm, I guess the probability is high enough.
 
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Heulyn looks interesting.
The one thing I do not like about her though is that one can create multiple copies of the same card and that there is no guarantee one will create even a single Warrior.
Well, you cannot say who your childern will be when they grow up. Warriors, druids or other cultists.
 
Well, you cannot say who your childern will be when they grow up. Warriors, druids or other cultists.
I am not saying it makes no sense, just that she is really unreliable.
Your children are never going to be carbon copies of each other though.
 
I am not saying it makes no sense, just that she is really unreliable.
Your children are never going to be carbon copies of each other though.
Potentially you can have twins, triplets ect, so it's possible. And the idea of this card is some Skellige mother with a lot of offspring (that landed in grave). This card can be really fun, if this element of rng will remain.
 
Potentially you can have twins, triplets ect, so it's possible. And the idea of this card is some Skellige mother with a lot of offspring (that landed in grave). This card can be really fun, if this element of rng will remain.
Twins will never grow up to have identical lives though, unless you force that to happen.
 

DRK3

Forum veteran
I am really divided by these SK cards...

Heulyn's 2nd part of the ability - seems nearly completely useless, especially since its humans and not beasts. I suppose in a very fringe case, it helps with the meme 'Funeral Boats + Syanna + Lippy', but other than that i dont see a good use.
The 1st part of the ability is also odd, but a bit more straightforward. But SK isnt known for swarming with humans, that is beasts thing, the only option i see is Queensguard (or less ideally, Shieldmaidens) swarm.

Otkell is even weirder. Replaying 2 freya's blessing can be good, but you need ways to put more than 2 in there for him to be worth it. When a card is replayed through bride of the sea, it isnt added nor removed from the GY, so that doesnt help. Triss TK is the only option i see to get a 3rd.
And why bother adding more alchemy cards in the deck if when you play it its going down to 1pt and be very vulnerable? Is it just to get heal/ reset value?
I love both the heal and revive archetypes in SK, that have never been fully fleshed out, but this doesnt cut it for me.
 
I am really divided by these SK cards...

Heulyn's 2nd part of the ability - seems nearly completely useless, especially since its humans and not beasts. I suppose in a very fringe case, it helps with the meme 'Funeral Boats + Syanna + Lippy', but other than that i dont see a good use.
The 1st part of the ability is also odd, but a bit more straightforward. But SK isnt known for swarming with humans, that is beasts thing, the only option i see is Queensguard (or less ideally, Shieldmaidens) swarm.
[...]
Heulyn creates the full graveyard setup for Warriors and allows to use cards such as War of Clans in Round 1.
It also makes it so that Warriors are less vulnerable (if even at all anymore) to graveyard removal and avoids having to set up the graveyard by oneself.
I would compare her to King Bran in that one is happy if she plays like 11-12 for 10 and has a really good effect that triggers at the start of the game.

[...]

Otkell is even weirder. Replaying 2 freya's blessing can be good, but you need ways to put more than 2 in there for him to be worth it. When a card is replayed through bride of the sea, it isnt added nor removed from the GY, so that doesnt help. Triss TK is the only option i see to get a 3rd.
And why bother adding more alchemy cards in the deck if when you play it its going down to 1pt and be very vulnerable? Is it just to get heal/ reset value?
I love both the heal and revive archetypes in SK, that have never been fully fleshed out, but this doesnt cut it for me.
Otkell is probably fine with just 2 Freya's Blessings, since that will trigger Crow Clan Preachers twice, gets 2 bronze units, heals itself to 3, while still leaving room to further gain value from Battle Trance and fully trigger Gedyneith.
Also Crow Clan Druid and the Order from Mushy Truffle can heal him even further at which point he can setup a lot in a single turn.
This card is also really good in a short Round 3.
Just Axel-Three-Eyes + Otkell into double Crow Clan Preacher can be worth quite a few points.
11 from Axel + 1 from Otkell + 16 from both Crow Clan Preachers + 4 from healing Otkell => 32 in 2 cards.

This card basically adds another major play besides Gedyneith, Mushy Truffle, reviving Melusine and Fucusya.
Also reviving Otkell with Sigrdrifa's Blessing adds a potential backup target if Melusine gets banished.

Edit: Also Otkell is a backup option for Restore if Melusine if banished.
 
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In my opinion, very nice changes of the existing cards, but unfortunately again we witness the introduction of new super hyper powerful cards that will break the game.
I feel very disappointed overall. It feels like the devs always make one step forward and two steps backwards when it comes to balancing the game.

Why Madam Marquise Serenity can potentially summon 2 cards? It wasn't enough to summon 1?
Why Rosa and Edna Var Attre can destroy and spawn a copy of any unit (including Golds) at a cost of only 9 provision?
Why Otkell can play 2 (or potentially 3) copies of that special card? It wasn't enough to play 1 copy?

I can't believe they are again repeating what they did with previous cards like King Demavend, Battle Stations, Baccala, Melitele, Simlas, etc...
 
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