Its not maybe, it is like that as in the other thread guys used a save-game-editor to find that out.Maybe, but right now as fas ar anyone is concerned it's randomised because that's what they're seeing, and in a way it is, because the games randomising how many of these invisible slot fillers are in an item.
Its not maybe.
I just ignored the legendarys for now. At low level, yes they can give a nice boost but after level 30 you can get the crit / crit dam mods easier that are better for that 3rd / 4th slot.Thank you for bringing back item randomization! Back out to look for legendary clothing items! ❤
So, you mean a "game +" modehi guys love the game but I would love it if you play an enhanced campaign play tough with saved cars and equipment and creds especially to move on the hardest difficulty leval
Thank you!!!!! Applause Applause ApplauseThanks for fixing the Takemura bug...
But this is a step backward with the the restoration of item randomization. Removal of randomization was a plus. The issue is that the items had terrible stats.
Legendary items should have max stats and max slots. Period. You shouldn't have to save-scum a dozen times until you roll a Legendary item that is properly leveled to you with max stats. It should just ALWAYS be so. (Honestly I would be fine with the static spawns of Legendary items be altered so they have fixed, high-level requirements too. The current incentive is to ignore them until you are a high level so that you do not get stuck with a low-level Legendary with terrible stats that costs an arm and a leg to upgrade, due to the silly exponential cost of repeated upgrades. Some folks might like the level scaling, I get it. I just don't.)
Furthermore I support Kadayi's suggestion that the mod slots available on items be standardized to remove the needless time-sink and cheese of re-rolling over and over.
That applies to crafted items too. I shouldn't have to craft a dozen of an item until I get one with a decent roll. The stats for loot and crafting should ALL be much more predictable.