Comparing homecoming to the Gwent before it is an unfair comparison.[...]
But the entire game has been ruined. I cant find a single notable unique mechanic in the game.
Consume, Reveal, Spy, what few other mechanics survived whatever mechanics purge happened in the time I was gone, are now too weak to make a deck around. Maybe you play a little around something, get 1 or 2 more points of value from a card, not even worth calling an interesting mechanic.
As a player who started Gwent after HC release I've just started to struggle with materials.
I'm still missing many key gold cards for four faction and have only about 500 scraps left.
I use my own rule to craft only legendary cards as the other golds (epics) are much more common.
(Which you will solve in about 3 months playing constantly)
In the Open Beta time we had the chance to mill the changed cards for full scrap/powder value. That' makes the difference. Nobody milled cards, we waited with 9+ copies in the deck builder. And the full mill at the and of HC was really good. For the HC-only players it's more difficult to hoard scraps.So far I played every day for over 3 months and I have only one faction set as "more than playable" so I do not think next 3 months will change that drastically because now even more new cards are incoming with expansion.
In the Open Beta time we had the chance to mill the changed cards for full scrap/powder value. That' makes the difference.