How to do disk file manipulation from Witcher Scripting?

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Hello there,

I'm interested in writting a mod for Witcher 3.
I have a question about Witcher scripting: Is it possible to rename files on disk with Witcher Scripting?
If the language doesn't allow it, is there a way to inject another language's script (e.g., lua/python/C#)?

Thank you.
 
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I am using Visual Studio Code with this extension: https://github.com/SpontanCombust/witcherscript-ide

First I use Notepad++ to search the "scripts" directory in the game folder for looking up key words in scripts.
After I found the .ws file, I want to edit, I copy it to the VS Code project using the commands coming with the extension.
When I am done, I pack the folder structure and files from the VS Code project into a new folder, call that "modMymod" and move it to the "mods" folder in the installation directory.

RedKit does not help a lot with script modding, I think :/
 
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