4RM3D;n10174352 said:When units are fixed on one row, there is no purpose and there is no choice. It makes the game more predictable and less flexible. It also increases the strength of row punishing effects. Making all units agile actually improves the game and it requires a bit more thought as to how you will place the units. Sure, not in every game the position is as important, but there are plenty of cases where you cannot mindlessly put down units everywhere.
Agreed, it makes you think more how it currently is. Though I still thinks there needs to be some purpose to the different rows.