I know CDPR has their hands full with lots of bugs and performance issues but I hope at some point they get around to rebalancing certain aspects of the game. A game is more interesting when all of it works together and feels important/meaningful. Certain things right now trivialize other thing.
Healing really, really needs a cooldown. The ability to chug healing over and over and over in the same fight one after the other makes the game too easy.
Melee weapons far too strong, you can just run around with a machete or hammer and one shot everything.
Normal difficulty is still way too easy in general.
You can basically ignore all the important RPG systems (cyberware, hacks, mods) and just run around like a madman blasting everything with almost no resistance.
On top of that some stats and perk trees are way more useful and powerful than others.
Obviously the enemy AI needs major work.
The boss fights are also tirivally easy. I killed every boss fight in the game without dying, or even coming close (normal difficulty) and I did nothing but just shoot them with a regular gun (no hacks, etc.)
Healing really, really needs a cooldown. The ability to chug healing over and over and over in the same fight one after the other makes the game too easy.
Melee weapons far too strong, you can just run around with a machete or hammer and one shot everything.
Normal difficulty is still way too easy in general.
You can basically ignore all the important RPG systems (cyberware, hacks, mods) and just run around like a madman blasting everything with almost no resistance.
On top of that some stats and perk trees are way more useful and powerful than others.
Obviously the enemy AI needs major work.
The boss fights are also tirivally easy. I killed every boss fight in the game without dying, or even coming close (normal difficulty) and I did nothing but just shoot them with a regular gun (no hacks, etc.)
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