I think TLOU2 takes that title. For all the press plaudits being thrown at it (the benefits of a thin year in terms of the competition). Wholly linear narratives devoid of player agency and choice and consequences are basically movies/TV delivered via treadmill, and in that regard, it's just not a particularly well-told story, with poor characterisation, weak world-building and plot-holes you could drive tank divisions though. I suspect the upcoming HBO adaptation could well achieve the greater success, assuming the writers on the show carry out the necessary due-diligence to kick the tyres and throw out all the bad ideas that permeate the games world-building, whilst also avoiding coming across as HBO does TWD.
I realise for a certain sub-set of internet denizen, the above is probably the highest blasphemy, but the plain truth is, the true power of gaming as a medium, is in delivering interactive experiences that are wholly unique and distinct from other media and in that regard games like Cyberpunk (warts and all) are genuinely leveraging that power versus simply co-opting gaming technology to act as a modern-day Mutoscope.