I've made this thread on Reddit, hoping developers will see it here.
Some comparisons:
1. Gun sounds:
Standard Pistol/auto fire in 2077:
Now compare it with same type of weapon in different game/similar setting:
You can hear how "beefier" is the sound in Syndicate, with a far more bass, reverb, that audio "oomph" that gives a real sense of power ( from a gun)
2. Hit reactions also need to be massively improved:
Max Payne III had some of the best animations/hit feedback:
Now compare this with last year demo's:
V unloads entire clip into enemy's head, they are completely unprotected, and he barely flinches!
3. Ragdolls:
There is some sense of force here, but they simply "fold over" too quickly ( almost looking like they had a stroke)
I'm super satisfied with what CDPR is doing with world, rpg mechanics, and every other aspect of the game...but gunplay seems like it we be weakest link here.
Similar problem was with Witcher: it was criticized ( so much) not because it did everything poorly, but in what mattered the most ( for combat): swordplay.
And majority of players here are definitely going to be using guns: Shooters are extremely fun/popular for a simple reason: single click->instant gratification. ( through visual/audio/hit feedback)
Some comparisons:
1. Gun sounds:
Standard Pistol/auto fire in 2077:
Now compare it with same type of weapon in different game/similar setting:
You can hear how "beefier" is the sound in Syndicate, with a far more bass, reverb, that audio "oomph" that gives a real sense of power ( from a gun)
2. Hit reactions also need to be massively improved:
Max Payne III had some of the best animations/hit feedback:
Now compare this with last year demo's:
V unloads entire clip into enemy's head, they are completely unprotected, and he barely flinches!
3. Ragdolls:
There is some sense of force here, but they simply "fold over" too quickly ( almost looking like they had a stroke)
I'm super satisfied with what CDPR is doing with world, rpg mechanics, and every other aspect of the game...but gunplay seems like it we be weakest link here.
Similar problem was with Witcher: it was criticized ( so much) not because it did everything poorly, but in what mattered the most ( for combat): swordplay.
And majority of players here are definitely going to be using guns: Shooters are extremely fun/popular for a simple reason: single click->instant gratification. ( through visual/audio/hit feedback)