Hi everyone! This post can be considered both as a glitch report and a suggestion for changing the gameplay for this combination of cyberware and weapons. I haven't seen many posts talking about this, but since update 2.0, a kerenzikov gameplay mechanic has undergone a significant change, it basically no longer activates with melee weapons (there is actually a way to activate it under these conditions, I will explain it in the post).
I particularly didn't like this change because I always used monowire and karenzikov, which made gameplay fun and didn't force me to give up a cyberdeck to use a sandevistan.
I honestly think that the ideal would be to just allow the use of kerenzikov even with mele weapons, but if that never happens, I ended up discovering a rather strange way of activating kerenzikov with mele weapons.
For some reason grenades are considered long-range weapons, so if you have a mele weapon equipped, but hold down the button to throw a grenade and then use a dodge, dash or any other action that would activate the kerenzikov, it will be activated. This seems a little strange to me, and maybe it's just something the cdprojekt team missed, since the knives "in theory" are also throwable, but they don't activate the kerenzikov.
My appeal is actually for the gameplay design team to just rethink this change and allow kerenzikov to be activated as before, without making it specific cyberware for long-range builds and without the need to keep doing these immersion-breaking tricks, because it's kind of strange to imagine that in the middle of a fight someone would randomly pull out a grenade to slow down the time.
I particularly didn't like this change because I always used monowire and karenzikov, which made gameplay fun and didn't force me to give up a cyberdeck to use a sandevistan.
I honestly think that the ideal would be to just allow the use of kerenzikov even with mele weapons, but if that never happens, I ended up discovering a rather strange way of activating kerenzikov with mele weapons.
For some reason grenades are considered long-range weapons, so if you have a mele weapon equipped, but hold down the button to throw a grenade and then use a dodge, dash or any other action that would activate the kerenzikov, it will be activated. This seems a little strange to me, and maybe it's just something the cdprojekt team missed, since the knives "in theory" are also throwable, but they don't activate the kerenzikov.
My appeal is actually for the gameplay design team to just rethink this change and allow kerenzikov to be activated as before, without making it specific cyberware for long-range builds and without the need to keep doing these immersion-breaking tricks, because it's kind of strange to imagine that in the middle of a fight someone would randomly pull out a grenade to slow down the time.