Thing is people that complain about a single skill being nerfed and the people complaining about a game being too easy on it's highest difficulty are in the same crowd... just on different sides of the fence.
If CDPR only nerfed Firestream on DM (which is this game's "hardcore" mode), we'd still have this thread (doesn't matter if the change was announced or not either)
Oh I agree, however, for simplicity's sake lets just lump them into the unreasonable nerfing gamer camp, and the one's who have legitimate concerns into the reasonable nerfing gamer camp, I was mostly addressing the latter, who are usually into fighting 8 story bosses armed only with a toothpick, because there is a certain thrill in beating adversaries that could level continents, for these folks that's what gaming is all about (Plus there are more than a few at CDPR as well) and for those thrill-seeking warriors, I don't believe they should be left out in the cold.
As for the reasonable nefing camp that house the regular gamers, of which games are not a constant test towards their mettle at every-single-step, who also would consider OCD obsessive level resource and logistical management insanely boring and pointless, then the game would be relegated to the pile sold at yard sales/pawn shop (an approximation of anything that is practical for digital DWNLDs of course) and would not reflect well for your *company's survival to ignore.
*Especially considering that in Eastern Europe, the gaming industry is much MUCH more infested with piracy, so CDPR has to compete (Very successfully I might add) with pirates, and not just digital ones, but the age-old Table-setup-in-the-open-market/street corner legitimate black-market piracy.
I personally fall in the middle, as I usually will hoard a king's bounty in health potions and unspent skill points, and never use them relying on skill until I encounter end-game type bosses, and even then, I still make sure I have enough unspent, just in case...But at the same time, I have no problem whatsoever in finally (After working at my char for hours/days/weeks) achieving god-like mastery over creatures that previously fed me my own ass, because what then is the point of even having levels, skills and spells then?
I say for the people who don't like the nerfs post game release, do have a valid point, because if you're still in the middle of your game, it ends up screwing up everything you are basing your game-play on, and it's a cheap way to provide game balance, as it ruins the current play-through because it's completely unpredictable, and often times an irreparable flaw in one's play-through!
As for those who want more challenge are bored to tears as they want an epic realistic world that they can lose themselves in, and still get the same thrill of leaping from mountain tops armed only with a parachute without the threat of real-world death, and not the frightful boredom of playing an interactive screen saver...
(Pre-OOO for Tes4 anyone?)
A great solution is to keep the easy-hard settings/gameplay alone, and to nerf to your heart's content while providing the most masochistic level of abuse in a DLC known to man, that is also optional to enable/install for those who thought DS was for pussies..That way you don't have to change the main game, and still provide the perfect solution in keeping the game a balls to the wall challenge!
But yeah, there's still gonna be the pissing unreasonable nerfing gamer camp...And you know what? FUCK 'EM, let their threads die off, and ignore them, they're no better than trolls..