Pardon my spelling.
1. Eredin: play any wild hunt unit from your deck and boost it by the number of wild hunt units you control. Powerful, but not OP given the new leaders. It gives him an identity and encourages use of wild hunt cards not always seen in MO decks.
2. Anna: banish a card from her own hand and play 1 of 3 enemy cards from their hand. Same 1 of 3 mechanic. She is a hybrid of Kambi and Canterella. She must banish a card, if she has no cards her skill cannot trigger. She doesn't simply copy a card, she deprives her opponent of that card. Like a true seductrice/spy master (like the leader spotlight suggested.)
3. Eithne: Do 1 damage to an enemy. On deathblow do an additional 1 damage to adjacent enemies. 3 charges. This turns her from a max 4 to a max 9. You could add a 4th charge if you want, but her high provisions were designed to compensate for the low value so you don't want to go to crazy. This preserves her current ability but adds a new tag and increases value.
4. Detlaff: do 2 damage to an enemy. Deathblow, release a blood mist that boosts a vampire on opposite row by 1. This skill is not random and is row specific. Detlaff should also have 4 charges. It is still 12 points. The lack of new vampires hinders bloodmoon, but also prevents clogging up the lane for seasonal mode. Detlaff should be more removal focused. Also this forces him to be more vampire heavy rather than using the tokens to benefit from bloodmoon.
5. Henselt: summon two bronze cards of equal provision cost from the deck, do not give them zeal. Every other leader except the zeal guy (cannot remember his name right now,) is leaps and bounds more useful, this at least helps him keep up. Basically a better version of portal. Notice the summoning negates deploy ability.
1. Eredin: play any wild hunt unit from your deck and boost it by the number of wild hunt units you control. Powerful, but not OP given the new leaders. It gives him an identity and encourages use of wild hunt cards not always seen in MO decks.
2. Anna: banish a card from her own hand and play 1 of 3 enemy cards from their hand. Same 1 of 3 mechanic. She is a hybrid of Kambi and Canterella. She must banish a card, if she has no cards her skill cannot trigger. She doesn't simply copy a card, she deprives her opponent of that card. Like a true seductrice/spy master (like the leader spotlight suggested.)
3. Eithne: Do 1 damage to an enemy. On deathblow do an additional 1 damage to adjacent enemies. 3 charges. This turns her from a max 4 to a max 9. You could add a 4th charge if you want, but her high provisions were designed to compensate for the low value so you don't want to go to crazy. This preserves her current ability but adds a new tag and increases value.
4. Detlaff: do 2 damage to an enemy. Deathblow, release a blood mist that boosts a vampire on opposite row by 1. This skill is not random and is row specific. Detlaff should also have 4 charges. It is still 12 points. The lack of new vampires hinders bloodmoon, but also prevents clogging up the lane for seasonal mode. Detlaff should be more removal focused. Also this forces him to be more vampire heavy rather than using the tokens to benefit from bloodmoon.
5. Henselt: summon two bronze cards of equal provision cost from the deck, do not give them zeal. Every other leader except the zeal guy (cannot remember his name right now,) is leaps and bounds more useful, this at least helps him keep up. Basically a better version of portal. Notice the summoning negates deploy ability.
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