dont undertsand your problematic cards list, i play skellige and would never play ursine ritual its rubbish(5 charges and a bear abomination.....), svalblod is effectively a tamerian drummer but cost more..... vajborn is rubbish for his provisions(if your playing NR is hard to have an enemy damaged and he cost like 8 or 9 provisions anyways and doesnt add much power not to mention other factions dont have very high power cards anyways so total waste, vildkaarl is good if you can get him out but very easy to kill before that happens, the rest are rubbish and alot of cards are very situational, we get the weakest defender, one of our most important cards being dagur or greatsword are very easy to kill and are usally reset by a geralt regardless, olaf is a joke lol 11 provisions then you need to damage him alot somehow with only vialable options being your 5 charges which have to last you all game harald whos also 9 provisons and is rubbish and usally gets killed, 2 priests that are also needed for other things and are too slow to damage, not to mention if you want to damage olaf to get any decent boost chance is they are gona kill him when hes weak all of this needs to be setup too, artis is interesting and viable but your relying on him alot and again is easy to kill. jutta has to be setup with restore and half the time you wont get it or just get restore which is then a waste of a card (jutta is decent though but not op) ive trying playing her without restore but half the time i cant get a card over 12 power(relying alot on getting wildkarl to work or boosting greatswords of dagur before you play her. ulfheddin is decent but only worth it against big units which are typically SK like you said because thats their identity, but still yeah all round decent card. Knut is important to damage self but again this is all setup and hes 8 provisions i believe i used to try him with wildkaarl to set off berserk or after he transforms but half the time they are not together and the rest of the time wildkarrl is taken out and even if it does work you then need a very low power unit to sacrifice to heal or youve gained zero points. svalblod totem is ok to get through your deck faster but 10 power for ten provisions isnt that great at all especially as their is no synergy for abominations its just a straight up ten power, you can do that in all factions with alot of cards and better cards. ive literally never lost to ursine ritual and their scenario has to be the worst, wild boar ship is crap and 11 provisons id maybe use it if the effect were the other way around, never found a place for dracoturtle, 11 provisions for 6 power or 12 heavily relying on setup, cerys is very underwhelming, hjalmar is very reliant on setup and even than i would rather have korathi as its no setup, you need nothing high power in the grave and banishes anything where as hlajmar can probably only get 12 damage if the setup is perfect, covenant is ok but weaker than nilfgaards defender whyyyy... skellige supposed to be warriors his effect has never once saved me. hemdall is basicly a meme. i can go on only faction weaker than skellige are monsters, skellige and NR basicly the same, sco slightly ahead and nilf miles ahead. all of SK tall units have to be setup or have weakness like skall damage by 5 and hes gone vildkaarl needs setup same as jutta not to mention my personal hatred of NG poison, theres no kaedwani revenant to save me and dont compare to queensguard they are not anything alike not to mention nilf can just lock your first queensguard even if you had infinite self harm where as there are multiple ways to get kaedwani, you get 5 charge for ursine just let that sink in for all the berserk setup that is needed i wouldnt play ursine with 10 charges i really wouldnt.