@SpudCakes, that wall of text is in need of paragraphs and punctuation marks, to make it more readable for users because not many are going to read it now. Just as an FYI.
Wtf, that temporal jump : Jul 17 2019 - Jan 13 2020
Well the guy who said Skellige is OP also said he's playing on console version, so he really has no idea what the game is really like. There are no scenarios/poison/bombardment in that game version, so it's no wonder he's saying weird things about balance.
The combo is quite strong but the priest is one of the very few engines SK has so it shouldn't get nerfed imo.
Sad thing is that Svalblod Priest and whatever card support it, is the driving force behind all my Skellige victories, despite my decks not being built around them (but Crowmother, Dandelion, Vigo's Muzzle, Alchemy). The Svalblod Priest engine is simply too good, even more so now with the supporting cast (Drakkar, NEW Veteran+++).
That's not my experience. What rank are you playing at?
Yes and no. Devotion for veteran is not an unreasonable nerf to invader, but I don’t think invader is as strong as you make it out. Veil has limited value as Invaders are unlikely to be deliberate targets for anything. And a basic pointslam card is far more useful in round 1 and sometimes round 2 than in round 3. In earlier rounds, the reach of a seven point card can be useful; in round 3 you hope to have better cards than cheap bronzes.Something that I always thought was a little weird was the Tuirsech Invader compared to a similar card in the other factions such as the Aen Elle Conqueror: I kind of feel like you should have to play devotion to get the veteran tag. Otherwise you are just playing a 7 for 4 with veil and no downside. I see it in almost every SK warriors deck and while most of them play devotion it still seems like a pretty good example of how strong the SK bronze cards are compared to their counterparts in other factions.
But Veil DOES give you a meaningful advantage. Not in every single possible case but in many cases it does. For example the Poison Treant trap card from Scoiatael, it would waste it's poison on a veiled target. Also if you ever played a Vampire based MO deck (it's not META so ppl don't play it so often cuz ppl want shortcuts to wins, not fun), you'd know how something simple as Veil can block the entire point of your deck. Also there is that one other 4P SK card that has "Give the unit to the right bleeding for 4 turns, then give 4 bleeding to an enemy unit", also NG sometimes benefits from having locked units even if they didn't have some effect, just for the status.Yes and no. Devotion for veteran is not an unreasonable nerf to invader, but I don’t think invader is as strong as you make it out. Veil has limited value as Invaders are unlikely to be deliberate targets for anything. And a basic pointslam card is far more useful in round 1 and sometimes round 2 than in round 3. In earlier rounds, the reach of a seven point card can be useful; in round 3 you hope to have better cards than cheap bronzes.
You are right that invader is played in most warrior decks, but how often do you see it being held until round three when it finally attains full value? Given a choice, I would certainly take Conquerers instead.
Veil was supposed to be a counter for poison so using Vampire decks as an example is ignoring the misstep the devs made. They unintentionally killed Vampires but actually made NG stronger since a lot of their cards benefit from other statuses (including Veil) or the units they'd normally target anyway remain unaffected. So there's no meaningful advantage in the sense that it didn't achieve the intended objective...The treant trap card isn't played because traps are not strong in comparison to the newly introduced cards and there are hardly enough veil units to even make a difference, how many veiled units are in each faction or actually played. It's a relatively small number.But Veil DOES give you a meaningful advantage. Not in every single possible case but in many cases it does. For example the Poison Treant trap card from Scoiatael, it would waste it's poison on a veiled target. Also if you ever played a Vampire based MO deck (it's not META so ppl don't play it so often cuz ppl want shortcuts to wins, not fun), you'd know how something simple as Veil can block the entire point of your deck. Also there is that one other 4P SK card that has "Give the unit to the right bleeding for 4 turns, then give 4 bleeding to an enemy unit", also NG sometimes benefits from having locked units even if they didn't have some effect, just for the status.
That would make other cards, like Svanrige Tuirseach, or the Eist Tuirseach almost (but to be fair, with all the SK abilities to make damage, the word "practically" would suit better here) non-conditional. Eist is already ridiculous and it rather needs nerfing, not "accidental" buffing.Bloodthirst should work with own units as well, this should open up spots for previously unplayed / unplayable cards like warmonger. This should make an interesting dynamic between berserk and bloodlust. Just a thought.
I agree with you, maybe on reconsidering the idea it would cause more problems than solving others. I would however like to see unplayed cards get more airtime/action, maybe even expand on svalblod for future cards.That would make other cards, like Svanrige Tuirseach, or the Eist Tuirseach almost (but to be fair, with all the SK abilities to make damage, the word "practically" would suit better here) non-conditional. Eist is already ridiculous and it rather needs nerfing, not "accidental" buffing.
That would make other cards, like Svanrige Tuirseach, or the Eist Tuirseach almost (but to be fair, with all the SK abilities to make damage, the word "practically" would suit better here) non-conditional. Eist is already ridiculous and it rather needs nerfing, not "accidental" buffing.