Ligting Deluxe 3.0

+
Status
Not open for further replies.
MaykonLexar;n10343312 said:
Thanks to erxv , it will be possible to remove some trees, I think it is even possible to create a mod for this, however, my editor must be old because I did not find the files he had mentioned :/

Woah, I hope you'll be able to create the mod, but if you can't, don't bother. At least you tried it :)

Thank you again and sorry for my english.
 
BrynR123;n10344942 said:
Nooooo please don't add lens flairs!!!!!! I was so excited to have a quality lighting mod without obnoxious and immersion breaking flairs like on STLM :(

No, Let him add lense flares, I really like cinematic fantasty world
However let him make too versions or switch function
 
Volumetric clouds added to skellige, alias, is a region of cold climate

Note: There is very little left to start the editions of hearts of stone

 
MaykonLexar;n10347142 said:
Volumetric clouds added to skellige, alias, is a region of cold climate

Note: There is very little left to start the editions of hearts of stone


I hope you won't cut lense flare and won't cut those trees to leave empty fields in final version
 
spoxox;n10347312 said:
So... you added volumetric clouds. I suppose, the same ones that are in Kaer Morher? If that's the case maybe you should consider asking the author of the mod, that already adds them, for permission to use it. If you haven't already of course! Just in case here's a link :)

https://www.nexusmods.com/witcher3/mods/1302

No, this is volumetric for mountains, I added in the sky
 
MaykonLexar;n10347332 said:
No, this is volumetric for mountains, I added in the sky

Ok? So on this pic you're also using the "volumetric clouds" mod by GMSBSGhost ? Becouse your mountains also have volumetric clouds...
 
Last edited:
The no trees thing is an edit, right? Like what essenthy did to showcase his mod a while back? I hope you're not actually going to get rid of the trees.
 
So, to be clear, you used the mod by GMSBSGhost, and did not create the clouds in skellige by yourself? I'm just curious.

The screenshots look good, btw. Still hope, that the no-tree-thing is optional.
 
GregorWladacz;n10347562 said:
So, to be clear, you used the mod by GMSBSGhost, and did not create the clouds in skellige by yourself? I'm just curious.

The screenshots look good, btw. Still hope, that the no-tree-thing is optional.

-.- Did you play assassin's creed origins?
The volumetric clouds that it possui, are the same as it has in TW3

Do not compare a Script mod with a lighting mod
access the FX folder, and browse for files in clouds
 
MaykonLexar;n10347572 said:
-.- Did you play assassin's creed origins?
The volumetric clouds that it possui, are the same as it has in TW3

Do not compare a Script mod with a lighting mod
access the FX folder, and browse for files in clouds

Except that unlike Assassins Creed Origins, TW3 doesn't have volumetric clouds. These are still 2d sprites
 
ImprovizoR;n10347542 said:
The no trees thing is an edit, right? Like what essenthy did to showcase his mod a while back? I hope you're not actually going to get rid of the trees.

I applied the erxv tutorial, but only for Skellige, but it will not be included in the mod, it's something I did for myself
 
erhjg19;n10346462 said:
No, Let him add lense flares, I really like cinematic fantasty world
However let him make too versions or switch function

This is included, but not everywhere
 
Status
Not open for further replies.
Top Bottom