Hi,
Is there any known fix for extreme LOD/Pop-In issues?
Typically static mesh textures and models at anything over 150-200m are incredibly blurry/failing to load. For example if standing on one side of the Watson/Central bridge the other side will have an entire wall of buildings with poor quality models/textures.
I don't remember this being a problem when I last played (Release Build).
Edit : Should mention this is on PC and I'm running the game at the Ultra Preset (3440x1440) at DLSS Quality settings. Turning DLSS off doesn't make any difference whatsoever.
Nor does the .ini file changes that adjust DecalsHideDistance and DistanceBoost.
Thanks
Is there any known fix for extreme LOD/Pop-In issues?
Typically static mesh textures and models at anything over 150-200m are incredibly blurry/failing to load. For example if standing on one side of the Watson/Central bridge the other side will have an entire wall of buildings with poor quality models/textures.
I don't remember this being a problem when I last played (Release Build).
Edit : Should mention this is on PC and I'm running the game at the Ultra Preset (3440x1440) at DLSS Quality settings. Turning DLSS off doesn't make any difference whatsoever.
Nor does the .ini file changes that adjust DecalsHideDistance and DistanceBoost.
Thanks
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