thats the best rabbit combat i have seen ever
The best? I don't know about that.. I'm pretty sure thats the ONLY rabbit combat I've ever seen.. Just wow..
thats the best rabbit combat i have seen ever
The best? I don't know about that.. I'm pretty sure thats the ONLY rabbit combat I've ever seen.. Just wow..
And now I hate you all.
If I am not telling you I hate you, you will think I like you, and I can't have that...
Yeah yeah, you keep telling yourself that buddy.. We all know you shield yourself with hate..
Beats peanut-butter I guess.
I would really rather it not be combo required, but perhaps combo inclusive....
Sometimes I don't want to mess with having to remember button and timing bullshit, sometimes I just want to punch and kick and murderstomp.
I'm terrible with complicated and timely combos.. I hate them as I'm sure they hate me back.. Since i can't remember most of the combos during the fight and the ones i do remember, can't time it right.. In those games, i usually end up using the same easy combo over and over again until i finish the game..
also very true, being able to fist fight is important, but it is not impoertant for it to be complicated... Actually I really dug the way gta san andreas and SR2 did it, where you could take different styles, at really any time, and keep it fresh... though being able to mix and match moves from different styles would be cool too.
I would definitely prefer seperate punch, kick, grapple buttons, and allowing you to combo them how you please.
Well, first be carrying no ranged weapons, or allow a modifier for melee attacks with item held?
And then set up weak attack,(punch or grasp, depending on martial art used or modifier pressed), strong attack (kick or throw) as well as a dodge/parry option and a counterattack option?
Or just a separate button for all the above, but that seems clumsly.
What about movement-combo options. So, Grab, then move forward while light attack is throw, move back light attack is choke, double-tap heavy button is armbar-to-break kind of thing?