eh, how many gamers actually avoid games that require combos and timing
that's like the definition of 97.5% of games out there.
that's like the definition of 97.5% of games out there.
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Gothic 1 and 2. Great melee fight mechanics. Positional as much as anything. Timing and position. Combos consisted of timing your hits on your target.I wouldn't want any kind of combo system. Not because I dislike games with fighting mechanics, but I'm not convinced that you can mesh good RPG mechanics with anything more complex than, say, the fight mechanics of Saints Row 2
Batman AA and AC. it's just such a slick system, the combos actually add to it, but asking for that on top of everything else just seems ambitious.
Probably helps if your terrible at games then, i can only finish it on easy and spend a lot of time countering too.
eh, how many gamers actually avoid games that require combos and timing
that's like the definition of 97.5% of games out there.
Even though it was a broken mess, Sleeping Dogs did martial arts thing pretty well.. There were little to no combo deal and you could kick and grapple your enemies..
There were only one fighting style in Sleeping Dogs, but for CP77, there could be something like a weapon selector menu where you could pick between fighting styles you have learned.. (by spending points) Your weapon would holster when you pick a fighting style..
Hardly. I play any number of PC games and MMOs.
Even though it was a broken mess, Sleeping Dogs did martial arts thing pretty well.. There were little to no combo deal and you could kick and grapple your enemies..
There were only one fighting style in Sleeping Dogs, but for CP77, there could be something like a weapon selector menu where you could pick between fighting styles you have learned.. (by spending points) Your weapon would holster when you pick a fighting style..
broken mess? How so?
Even MMO require a modicum of timing.
Before the update, combat controls were unbelievably sluggish and unresponsive.. You could claim that the PC version is just a bad port, but console versions were not any better.. One time, i was fighting with these three gangsters, i started to click attack button, only to see my character stand motionless while they beat the shit out of him.. Just before my character died, he flinched as if fight was just started, he punched the air and just died.. I didn't play the game for a very long time, but i hear they fixed the most problems..
Never had that problem on the PS3....
Perhaps you started playing after the initial release.. Because one of my friends had it on PS3 and he had about same problems.. They fixed it with an update couple of months after the release..