If the father is once again defined by having a "good relationship with a beloving daughter", then no. Sorry, too much The Walking Dead, The Last of Us, Bioshock Infinite, TW3,...
the prototype of a girl who is becoming a woman because of the influence of her "father",
- Aaron Flynn“At E3 we got to see the female Ryder character, and now we’re seeing the male Ryder character. What a lot of people don’t know – a little surprise here – is that these 2 are brother and sister and they both exist in the game world at the same time. And so if you’re playing as the sister Ryder, the female Ryder, your brother is somewhere in the universe. Another fun little tid-bit is the character we saw 2 E3’s ago, the N7 is actually their father. So we’ve got the full Ryder family sort of now revealed.”
You will play a human, male or female, though that’s actually not the character you saw in the trailer (more on that later).
During 90% of the game, you're playing the good daddy/daughter let's all care of each other thing. In fact Infinite is even worse, since this is a game about an infinity of father and daughters story.
Isn't this basically what DA2 did with Male/Female Hawke and Bethany/Carver?At E3 we got to see the female Ryder character, and now we’re seeing the male Ryder character. What a lot of people don’t know – a little surprise here – is that these 2 are brother and sister and they both exist in the game world at the same time. And so if you’re playing as the sister Ryder, the female Ryder, your brother is somewhere in the universe. Another fun little tid-bit is the character we saw 2 E3’s ago, the N7 is actually their father. So we’ve got the full Ryder family sort of now revealed.”
- Aaron Flynn
Isn't this basically what DA2 did with Male/Female Hawke and Bethany/Carver?
If we can play alternatively every member of the family, that's interesting.
Especially since that last vid had none of this magic.
Yep, I agree. The moment when you start the game after the character creation, the music...I like the family premise, even if the father/daughter thing has been overdone lately. It can set up interesting emotional hooks. But as always with EAware, my expectations are low. Especially since that last vid had none of this magic.
None of the sense of awe or wonder, none of the original's atmosphere. Say what you will about TW3, but CDPR never lost those aspects of their series.
Yep, I agree. The moment when you start the game after the character creation, the music...
Until you discover in game the butchered face you made.
Okay, I know we have to tread lightly, but let’s talk about the game a little bit. Based on what you showed today it seems like it’ll be much more open? The jetpack already seems to open up quite a lot of possibilities in terms of movement…
Yeah, oh yeah, I love the jetpack… and once you start really playing with it, you start to wonder to yourself… wow, where was this all my life in Mass Effect?
But, yeah, y’know, it’s funny. To bring Mass Effect to more of an open world play style where players are not just moving down a very linear narrative, albeit a very highly polished linear narrative… But also giving players the chance to move in the direction they want to go much more openly, explore where they want to go too, and then the narrative keeps up… that’s been a real big learning point for us.
Working through that and learning around that… It’s been a lot of our studio’s work these past five years through Dragon Age Inquisition and now through this – to really learn how to do that better and better. We’ve got lots more learning to do, but I’m really very happy with how the team is doing this with Mass Effect Andromeda.
How does the more open play style fit in with the choice-driven nature of Mass Effect? It seems like meshing those two things together properly would make things quite a bit more difficult.
Yeah, it does, oh yeah. It’s one of those things where we didn’t estimate properly I think… [laughs] It’s a lot of work.
I think one of the great things for us is that we’re learning how to still provide a really special narrative experience – one that is beautiful, and polished, and full of choice and consequence all at the same time as having this experience that is still more self-directed and lets you feel like you’re really in the environment and in the space and truly in control of things.
Where do you think Andromeda stands in terms of RPG mechanics? Each of the Mass Effect games has a different balance between the action game and the RPG…
Yeah, they do, definitely. So… we talk about Andromeda as the spiritual successor to Mass Effect 1. To us this means that we think about y’know… really, Andromeda is our chance to do a lot of things that were ideas that we couldn’t really do on Mass Effect 1, but now we have a chance to do them because our own experience is greater, the hardware is greater, so many other things have been pinned down for us. [Emphasis added].
That really allows us to do that, to return to some of those ideas from the first game and do right by them, and so that’s the way we think about it. Hopefully you feel the same way about the game when you play it.
Keep your expectations low, folks. It's better to be surprisingly satisfied, rather than to be disappointed because of overhype. And these guys need to prove themselves once more anyway; I see no reason to get that hyped myself (before the game is out, that is). This may very well be EA PR machine working full throttle.