Why not ammo count too?
Well, it is 2077. We have tech now that is doing that.
Why not ammo count too?
Well, it is 2077. We have tech now that is doing that.
Yeah, but is it a standard of design or an accessory.
Why not ammo count too?
OK, I'm little confused. When did this whole concept about "attributes and skills being the same thing in the game" has started, because I don't recall devs ever saying anything of sort.
The question isn't whether attributes and skills are the same thing.OK, I'm little confused. When did this whole concept about "attributes and skills being the same thing in the game" has started, because I don't recall devs ever saying anything of sort. In the demo they had showcased the attributes, which are starting stats that you select in character creator, which determine your character strengths and weaknesses (Strength, Constitution, Intelligence, Reflex, Tech and Cool) represented with the numbers from 1 to 10. Skills and attributes are definitely a separate thing, since in the demo they had shown some skills like Hacking and Engineering, with V having hacking skill too low to open the door through computer system, so she had to use Engineering skill to open an access to vent instead.
As for the ammo counter, it was also shown in the demo that it is displayed via subdermal grip, which seemed to be an optional implant, so I think they are going for giving players an option to customize their UI in-game through cyberware upgrades.
Agreed that "perks" were mentioned by several sources and neglected by others. It's clear that skills are in. It's clear that stats are in, and we know what the six stats are. Perks kinda seem like they are too. My best guess is they are separate things, but 'm not 100% on that.The question is whether skills and perks are the same thing.
Imo, people would've freaked out whatever happened, they just want to see the game, and journalists reactions, being hyped and all didn't helped at all
Last time they showed gameplay people ranted about the downgrade so I wont blame them.
Based on what's said about it, I'm not sure if I want to see the E3 demo.
It's really frustrating... Most of what's said about the game sounds really good. I even saw a quote on another site saying that while you can travel around the city with the metro (or some such), you can also interact with the fellow passengers. I've suggested that interaction for years... Now obviously it's not on my account, but very good news in that regard nonetheless.
But the thing that bothers me to no end is the purported FPS combat and the lack of explanation on the character systems and their impact to the game. How the character systems work through gameplay is my chief concern and hope for the whole game as they are the all encompassing guidelines that dictate how the package as a whole feels. For example, Dying Light 2 promises lots of reactivity, which is really good, but I can't get interested - like at all - in parkour zombie bashing for the main draw and activity of the game.
Technically, in february they said that cyberpunk would have photorealistic renderingThat it doesn't necessarily strive for "photorealism" with its aesthetic.
What do you mean by ''character systems and their impact to the game'' or gameplay ?
Nor had I.hadn't seen this interview before. It's from E3, but a kinda cool discussion about player builds and level design at one point.
Yeah, we already kind of know the health system isn't going to work like the PnP, and it's not going to be super realistic. Seems more grounded than, say, CoD, but still.Nor had I.
Given his comments about combat I guess we'll have to expect some sort of bullet dodging, super effective body armor, or massive hit points in order to make melee combat a viable option.
Pity.