you ever wonder why that countdown to annihilation clock always, always stops at 1. Time is an illusion a GM uses to create a sense of urgency. You wanna know why GM's roll dice behind a screen? So they can change them at will because the only aim of RP is ultimately to tell a good story, to illicit emotions and feelings from the players, to give them a sense of danger without any real danger.
and so it is with video RPG's, from hellblade, senuas sacrifice with it's sweet perma-death to, this chip is gonna kill you if you don't get it out of your head asap. Of course when the illusion is over it is a let down, like any magic trick (I mean illusion, a trick is something...)
Suspend your disbelief and enjoy the game. There is no real urgency in most roleplay.
and so it is with video RPG's, from hellblade, senuas sacrifice with it's sweet perma-death to, this chip is gonna kill you if you don't get it out of your head asap. Of course when the illusion is over it is a let down, like any magic trick (I mean illusion, a trick is something...)
Suspend your disbelief and enjoy the game. There is no real urgency in most roleplay.