Actually the distance blur effect from VGX trailer was my favorite. And this blur reminds me that. Everything in that screens looks amazing. But there is 1 last thing really missing in every STLM 2 screen. The bright light which we see in 35 min demo. I do not think this is something we can do with saturation. It looks like @
essenthy need to tweak lighting in engine. But overall perfect job.
that " bright light screen " image quality cant be achieved with colors, i found out how to do that, but i couldn't implement it fully
basically the higher light power is, the brighter the image is , but there are many ways to increase it, its not just one source, so its very complicated , there are variable that are inter connected, meaning in Redkit for W3, if they increase something that has variable dependencies, they will also increase automatically and with a proper precise scaling
and thats something really hard, and i would say pretty much impossible to do with hands editing numbers, maybe if i had a proper knowledge about how those variable work i could do it
also you cant just increase light power for free turning up numbers, because everything that has any kind of brightness will get brighter and start to bloom, for example geralt face will become extremely exposed and pretty much white ( same for the sky, sun ect .. ) to the point where the image will become just plain white
so if you increase light power, you have to reduce exposure of every single object that has any kind of bright point that react to light, be it a texture or anythings else, wich is obviously impossible to do by hand, so what i did is i increase light power until a certain point where white stuff start to get over exposed and shine, wich mean you'll see some stuff being over exposed, and being too white, but thats the sacrifice to get a decent bright image
but i made sure that it dosnt happen in cut scene, thats the most important thing
also at this point am wondering if that 37mn demo wasnt color corrected after being captured, its extremely easy to get that same tone in sony vegas for example with color and tone correction, but in game its another story
you can also notice how the UI is very desaturated at some point, and well UI is not something that is affected by in game color mapping, unless you do some full screen post processing
---------- Updated at 11:25 AM ----------
Does the dof can be disabled manually by us somewhere? If so that would fix the problem some people have with it. Great work anyway ! Can't wait to play with it !
yes you can just disable dof in game, i only increased dof for skellige and kaer morhen, rest of the zones have defaut dof