Mods in Cyberpunk 2077?
I feel awkward making a topic here. I've followed CP2077 for ages now, even stalked this forum ages ago, but I just want to spread the concept and it's more relevant now than ever:
The Witcher games didn't have too much in the way of a modding scene. Mods are basically 95% of the experience in playing a Bethesda game on PC. With how Bethesda is taking a dump on the modding community, I feel like CDPR has a huge opportunity right now.
Mod Support for Cyberpunk 2077.
If the game was laid out in a way that mods could easily be enabled and disabled before integrating with multiplayer functionality, or however multiplayer fits in, some mods are more intrusive than others but in any case:
CDPR has a chance to dethrone Bethesda as the go-to for modding on PC which should make Cyberpunk 2077 skyrocket past the longevity of Fallout 4 and Skyrim.
CDPR already has so much good will, with Bethesda burning all of their good will at the moment, I feel like it's a very easy transition from the Bethesda modding scene to a possible CDPR modding scene.
Hell, if it's possible, just announcing that you're thinking about implementing mod tools would probably be a huge marketing power play right now.
Any chance to mod a game makes it a thousand times more cost efficient of a purchase. Why buy X game when game Y has mods backing it up resulting in years of replayability. Bethesda had a great thing going with how their games weren't exactly great, but the modding scene behind it made their games practically a must buy. If CDPR could implement modding, it'd be a fantastic game in the first place only made more amazing with the support.
I feel awkward making a topic here. I've followed CP2077 for ages now, even stalked this forum ages ago, but I just want to spread the concept and it's more relevant now than ever:
The Witcher games didn't have too much in the way of a modding scene. Mods are basically 95% of the experience in playing a Bethesda game on PC. With how Bethesda is taking a dump on the modding community, I feel like CDPR has a huge opportunity right now.
Mod Support for Cyberpunk 2077.
If the game was laid out in a way that mods could easily be enabled and disabled before integrating with multiplayer functionality, or however multiplayer fits in, some mods are more intrusive than others but in any case:
CDPR has a chance to dethrone Bethesda as the go-to for modding on PC which should make Cyberpunk 2077 skyrocket past the longevity of Fallout 4 and Skyrim.
CDPR already has so much good will, with Bethesda burning all of their good will at the moment, I feel like it's a very easy transition from the Bethesda modding scene to a possible CDPR modding scene.
Hell, if it's possible, just announcing that you're thinking about implementing mod tools would probably be a huge marketing power play right now.
Any chance to mod a game makes it a thousand times more cost efficient of a purchase. Why buy X game when game Y has mods backing it up resulting in years of replayability. Bethesda had a great thing going with how their games weren't exactly great, but the modding scene behind it made their games practically a must buy. If CDPR could implement modding, it'd be a fantastic game in the first place only made more amazing with the support.
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