The PvP thing only sounds good if it has story-driven reasons behind it. Like gang vs. gang, or merc vs. merc. Then there is the whole "corpo vs punk thing" that could be played out in numerous ways.
It would be amazing if certain loot was on the line as rewards, like you are able to steal things from your enemies and they could easily do the same to you. Get all the guns!!!
What happens when you have all the guns and material stuff??
I've been thinking about the "eternal chip" thing. How can that play into the story? There is
supposedly just one and many things could happen, story-wise, that may take it out of the MP by time it gets released. Buuut.
Could there be some kind of tactical advantage to having a "Silverhand hallucination" on your team or whatever is on the shard memory? I can't see a huge multiplayer fight all over the city for one shard, that would put one person on top of the playerboards being tip-top-tier with the ultimate item...that would suck.
I'm thinking that the single player game is going to be based around the idea of V being a puppet for the chip...very corpo-like, right?...maybe...and your "immortal character" is just an excuse to be just a little OP...you know, so the people who are going to be dying all the time don't end up rage quitting the entire IP.
But what if you are the chip?...
Oh gawd that's meta af yo...
We may end up only being a cyberpunk-pawn for a corpo scheme as well, but the entire reason behind V as a character could be to make the chip have more "experience"(XP). Having an "immortal object" in the game opens all sorts of possibilities. One of those possibilities could be that your character is actually the chip itself as it passes shard-slot to shard-slot gathering more and more XP, ultimately leading to a more customized character that could show up in the MP. This "eternal chip" could be using punks like "hosts" and the chip itself
is the ultimate Cyberpunk.
The MP could offer a constant "meat bag death(RIP V)" so that the XP/memory on the chip is the sole thing that survives it all. It could also be a choice of the character to destroy the physical shard in some kind of "last stand" during online battles. If a physical copy is destroyed the software
MAY still end up in parts of the brains of the people it interacts with...if anyone put that software on a simple everyday shard/chip then it physically survives again and again, but only in the hands of...whoever. This could give players a reason to get what is in their heads onto a shard as fast as possible while others are trying to kill them before that can happen(Or never put the software in their heads at all and keep it only on physical shards.)Otherwise your enemies will be able to take the shard info from your corpse. This may also incentivize your friends to get to your body and take your head/corpse before enemies can get to it.
Imagine having the help/skills of a hundred dead cyberpunks once you get your hands on this shard in the MP. That would be a good reason to play the SP over and over again to build shard XP/memory and could serve as a main reason to play the MP over and over again.
What better way to embody the culture and outlook of Cyberpunk than to put all of it's knowledge/XP on a shard that may, or may not, be able to be destroyed?
It was mentioned by
@Lilayah that the reason behind Johhny's hair not being blond is because the chip changes hands repeatedly...so it may take the traits of others after it finds a new carrier. What about after numerous "carriers"/SP play-throughs? Could we be left with the ultimate customization for our character, more than what is already offered? Not just aesthetically, but with many skills as well, like a melding of classes. Is there a size-cap on the "eternal shard"? Like after a playthrough on the SP you get rewarded with an aesthetic or skill, based on the "size-cap" the shard has? Maybe after the tenth(?) playthrough an option is available to update that "shard size cap"? Maybe a risky mission could offer a brand new shard from a corpo hotspot that has a bigger "size-cap"...and that mission is only offered after the tenth(?) playthrough.
There should be crucial reasons to do multiple play-throughs in the SP and I am hoping there are incentives to do so that end up leading to a better experience for the MP. Then again I could be over-thinking all of this, I still don't know the basics of how the chip operates. This could all be moot upon the SP release.