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New interview with CDPR about CP2077 on Rock, Paper, Shotgun

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gregski

gregski

Moderator
#1
Feb 2, 2013
New interview with CDPR about CP2077 on Rock, Paper, Shotgun

There goes:

http://www.rockpapershotgun.com/2013/02/02/cdp-on-cyberpunks-trailer-social-commentary-in-games/
 
zheldor651

zheldor651

Rookie
#2
Feb 2, 2013
Should definitely be added to Known Features / FAQ.
 
gregski

gregski

Moderator
#3
Feb 2, 2013
Next interview is going to be with Mike Pondsmith himself, looking forward to that!
 
zheldor651

zheldor651

Rookie
#4
Feb 2, 2013
We also talked about what previous cyberpunk videogames have done right and wrong
Click to expand...
And that's going to give people some ideas about what CP77 will do right and wrong.
 
walkingdarkly

walkingdarkly

Senior user
#5
Feb 2, 2013
(after a long winded, red in the face, standing on soapbox edition rant about RPS)

The part I love the most about that interview is Mateusz Kanik nearly constantly telling the interviewer to think for himself about the trailer and game.

And I agree with one of the posters on that page that RPS should get someone that knows Cyberpunk 2020 to interview Mike. But I know they'll get another jobber that'll spew nonsensical questions at Mike while trying to stir a pot o' controversy to get page hits for their site.

And Favorite question/response is the question where the interviewer basically rags on Night City for looking like a standard cyberpunk city with just that 1 street being shown and Mat stating simply that of course it looks standard, CP2077 is based on one of the works that made that look standard in the first place.
 
gregski

gregski

Moderator
#6
Feb 2, 2013
WalkingTheDarkly said:
The part I love the most about that interview is Mateusz Kanik nearly constantly telling the interviewer to think for himself about the trailer and game.
Click to expand...
Yeah, I liked it too, he played it cool. No need to defend yourself if you feel you've done what you aimed for ;)
 
blank_redge

blank_redge

Rookie
#7
Feb 2, 2013
WalkingTheDarkly said:
(after a long winded, red in the face, standing on soapbox edition rant about RPS)
Click to expand...
I had never read anything on Rock, Paper, Shotgun before.

I now see from whence your ire comes from. That interviewer was a complete tool. ffs.
 
G

GuyNwah

Ex-moderator
#8
Feb 2, 2013
I like this quote,

"if we said, yes, that was our intention, we would make it too shallow.... Your thoughts and interpretations are your own, but we pose questions and won’t give you an answer."

That's an artist talking, And if the game does this, in effect poses questions that you must answer for yourself, I will play it till the bits wear out.
 
S

Stiffkittin

Senior user
#9
Feb 2, 2013
Nathan was fishing for hits because he pointed to an obvious aspect of the trailer's imagery? His feelings on the subject are well documented but it was still a perfectly reasonable question. It might not be a popular subject here but it did raise eyebrows. Nathan was only giving him an opportunity to explain how it might be interpreted otherwise.

Mateusz Kanik also misinterpreted his question about even-handedness by getting defensive which is a pity.
 
G

GuyNwah

Ex-moderator
#10
Feb 2, 2013
No, I don't think so. It was a kind of non-conversation that way; Nathan was trying to pin Mateusz down to holding certain views that Mateusz plainly said are not any kind views expressed by the game but rather one that players may read into the game for themselves, and making the common mistake of thinking that the trailer represents the whole of the image of the game.

Mateusz was right to refuse to offer any interpretation, both because he clearly stated the vision of the game is not to impose interpretations other than those the player creates for himself, and because any interpretation he offered would end up treated as either some kind of political statement or some kind of massive spoiler.

Nathan may as well have asked what Mona Lisa was smiling about. Because he'll get no more answer than he got, nor will anybody else.

"...even a dead animal preserves more powers of intuition than some human beings with their stubborn rationality.... Imagination, inspiration, and longing all lead people to sense that these other levels also play a part in understanding." (Joseph Beuys, noted performance artist and art instructor, discussing "How to Explain Pictures to a Dead Hare")
 
Sydanyo

Sydanyo

Rookie
#11
Feb 2, 2013
There's a reason why there have been legendary interviewers out there. It's a skill. Just because you have a job doing it, doesn't mean you know the first thing about how to do it.

Today, everyone can be an interviewer. Today, there are no legends anymore.
 
Garrison72

Garrison72

Mentor
#12
Feb 2, 2013
His evasiveness about story bits might stem from them not having much of it written yet, just a thought. It almost seems coy, but then that's why we're still debating stuff in both Witcher games. So far their writers have pulled it off. I do find it odd they still haven't confirmed either gender as playable. You'd think that would be decided early on so artists and writers could set about creating content for both genders. I do hope I can play as a cyber lady. :rolleyes: The best part of the interview though is how he described the city, especially the various districts. Just what I wanted to hear.


edit - I also wanted to say that the guys at CDPR better get used to fielding questions about sex and gender because it's not going away. I consider the frequency those topics pop up like growing pains as the game industry matures and continues to grapple with adult issues. I thought he did a pretty good job of it, but the writers are the ones who can go into more depth about such topics.
 
N

nocny.945

Forum veteran
#13
Feb 2, 2013
(Google Translator)

We live in the time of the collapse of civilization. Decadence. People in the West do not have real problems, and deal with the bullshit discussions about imaginary, non-existent problems. Is there a chance that they no longer ding on their mental health problems, at every opportunity?

The future of cyberpunk will not happen, because we will die earlier, eaten by leftist stupidity.

My criticism refers to the interview and once again the question raised about the undressed woman ...
 
gregski

gregski

Moderator
#14
Feb 2, 2013
slimgrin said:
H I do find it odd they still haven't confirmed either gender as playable. You'd think that would be decided early on so artists and writers could set about creating for both genders. I do hope I can play as a cyber lady
Click to expand...
This quote gives some hope for that: We really want to tell a story of someone from the street, raised in the gutter, who will than stand up against the system he (or she) lives in
 
Garrison72

Garrison72

Mentor
#15
Feb 2, 2013
But since it's in parenthesis, one might assume the interviewer put that in. Which is kind of comical if you think about it.

edit - Lol, tell us how you really feel nocny. Yeah I know it's annoying but you better get used to it.
 
gregski

gregski

Moderator
#16
Feb 2, 2013
slimgrin said:
But since it's in parenthesis, one might assume the interviewer put that in. Which is kind of comical if you think about it.
Click to expand...
I think it would be properly marked if it was the interviewer who added this. Oh well, I guess we've got a long wait ahead of us before substantial details show up ;)
 
S

Stiffkittin

Senior user
#17
Feb 2, 2013
guynwah said:
No, I don't think so. It was a kind of non-conversation that way; Nathan was trying to pin Mateusz down to holding certain views that Mateusz plainly said are not any kind views expressed by the game but rather one that players may read into the game for themselves, and making the common mistake of thinking that the trailer represents the whole of the image of the game.
Click to expand...
I don't see where Nathan assumes this represents the game as a whole. I do see the bit where he asks, since the trailer is arguably the first public presentation of the setting and game, if it's fair to say both genders will be represented more equally in the final product. A question Mateusz misunderstands and then dodges.

Nathan is my least favorite RPS writer. I don't like his writing style in news and features, it tends to towards flowery. Whereas his interviews read as straight Q&As rather than as a dynamic conversation. To be fair to the guy though, he didn't have a lot to work with this time. Mateusz pretty much evaded every question he was asked. I get that they don't have a lot to talk about yet but you have to wonder what the point was in giving an interview at all in that case. It came off as a bit awkward.

Really good writers are few and far between, to be sure, but it's also the job of the interviewee to know how to answer. Anyone saying they're just devs or, it's not their job is missing the point. The reason devs give interviews is free advertising, not a favor they do for the website. They need to understand how to answer questions and market their game. Just look at any interview given by Kevin Levine for an example of an expert.
 
T

Thoric

Senior user
#18
Feb 2, 2013
Bad show for RPS. Long-winded questions, focusing on the interviewer's own theories and perceptions, sucking the air out of what could have been a much more interesting interview.

Hopefully the talk with Mike Pondsmith will be better.
 
Sydanyo

Sydanyo

Rookie
#19
Feb 2, 2013
The future of cyberpunk will not happen, because we will die earlier, eaten by leftist stupidity
Click to expand...
When you're interviewed by idiots, the end result will be idiotic.
 
tommy5761

tommy5761

Mentor
#20
Feb 2, 2013
What say we leave politics to the individual countries and focus on the RPS interview .
 
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