Yeah, I liked it too, he played it cool. No need to defend yourself if you feel you've done what you aimed forThe part I love the most about that interview is Mateusz Kanik nearly constantly telling the interviewer to think for himself about the trailer and game.
This quote gives some hope for that: We really want to tell a story of someone from the street, raised in the gutter, who will than stand up against the system he (or she) lives inH I do find it odd they still haven't confirmed either gender as playable. You'd think that would be decided early on so artists and writers could set about creating for both genders. I do hope I can play as a cyber lady
I think it would be properly marked if it was the interviewer who added this. Oh well, I guess we've got a long wait ahead of us before substantial details show upBut since it's in parenthesis, one might assume the interviewer put that in. Which is kind of comical if you think about it.
I don't see where Nathan assumes this represents the game as a whole. I do see the bit where he asks, since the trailer is arguably the first public presentation of the setting and game, if it's fair to say both genders will be represented more equally in the final product. A question Mateusz misunderstands and then dodges.No, I don't think so. It was a kind of non-conversation that way; Nathan was trying to pin Mateusz down to holding certain views that Mateusz plainly said are not any kind views expressed by the game but rather one that players may read into the game for themselves, and making the common mistake of thinking that the trailer represents the whole of the image of the game.