FOR YOUR READING PLEASURE:
I have scribed what they done say. Said. Say-ed. Pretty accurately, I think. WE MAY USE THIS AS AMMUNITION FOR FUTURE FIGHTS. See if you can find the line that worries me the most. YES EVEN WITH MY FAITH.
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Antoni Strzalkowski: Producer
Rafal Praszczalek: Writer ( I want to be this man. Dragon. Obtain his location for me. for..SCIENCE.)
RP: "Trying to do retro game in the style of 2020, it would be outdated today and not the best of cyberpunk we can get. When the original RPG came out, it was very fresh. It was the future, we couldn't verify. Would the high-tech develop that way or the other, we couldn't see. Now we see that not all predictions came true. That's the reason we are pushing it into the future, to have the same vibe the same feeling that we are in the same future, that it's high tech, but it's not sci-fi."
"It's still about technology, it's still about people dealing in the dangerous world. We want to have the same vibe we got when playing the original game."
"We don't want to make game only about cyberpsychosis or technology. We present those questions, they are important stuff, really making what cyberpunk is and why it was and is exciting, questions abotu technology, these are questions we are asking today."
AS: "Combat is obviously very important in our game, but it's not the only mechanic that's that important. We certainly want to avoid the situation where your combat capabilities is that much dependent on the stats. It's about your own skill."
'We have open world game. There will be many factions, many different situations you will find yourself in. There will definitely be combat and Night City Firefights there."
"We want to tell the story by the open world, the vastness of it, the possibilities. We want the player to find himself in the vast vast world with tons of possibilities."
RP: "Night City is out there it's yours to explore. If you don't want to follow the main storyline, the game still loads for you. If you want to jump out of the storyline train, you can do whatever you want. We don't want to block player in the street with the piles of cars, so he can't turn left, where there's nothing after that."
"We're populated by technology, it's everywhere. Even in this room, everyone has an iphone or smartphone, we're variously connected. It's a challenge. For me as a writer, the thing that I care the most are the emotions between the characters. This means of how technology will affect it, the relationship between the social groups. Technology is changing us, or are we just looking for something to blame?"
Antoni Strzalkowski: 'We want to give players as many tools to express themselves by creating their character. Be it on customization visually or due to the mechanics. We want to give players as many tools as we can."
On character customization: "It will be important mechanic, gameplay-wise, it will be very tightly integrated into the story."
Q: So the choices you make in the character creator will be reflected back in the story?
AS: "Yes"
On social and political issues being integrated into the game as the literary Cpunk did:
Rafal Praszczalek: "As a background, yes. As a part of the world where the story is taking place, for sure. We want to keep the story on the low level. We don't feel cyberpunk should be about saving humanity, about winning the global conflict, about saving the earth. And each of big issues is easy to lure us into building story like this. But yeah, we feel that what you said, about cyberpunk covering these [social] issues like this, is important and should be presented in our game."
"For me I feel that cyberpunk is still not explored, that there are stuff really canonical, like Gibson, like Deus Ex but it's not all. It's like with the Westerns, at some point there was this wave of revisionist Westerns, in the 70s. And then everyone thought, alright, we're done with this genre, right? And then, a couple of years later, there was Unforgiven and people started to think, well maybe we should do serious Westerns and see what was really exciting about it and it's still going on. So I think there's a future for cyberpunk as a genre but not as a way of probably predicting the newest future because we are not living in this world. "
"The Cyberpunk is a mirror, is excellent fantasy for what we would like to be, that we would like to matter in the world full of big evil greedy corporations that they are populated with characters like Patrick Bateman. Only with implants. Yeah, that the latest thing I can put inside my head will change it, will save the world. Yeah, it's a bit naive, a bit romantic but it really speaks to me and I feel that people jump into it and have fun."
Unknown Fellow With Glasses: Long speech about Cyberpunk setting and parameters being realistic and what that means in terms of immediacy and relevance to him. Also a Donkey Kong Reference. Not sure why this was in. Is he a dev or something that I missed? TELL ME.
Anyway, then this last:
Q: "Are you saying ( seeing?) yourselves, "You know, you know we're going to reinvent Cyberpunk for the Cyberpunk Generation?""
Rafal Praszczalek: "[That?] would be a very bold statement."
DID NOT DENY.